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[mod menu] new: tell the user to restart the game after changing the server
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3 changed files with 25 additions and 0 deletions
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@ -135,6 +135,8 @@ class Client {
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static const int getCurrentPort();
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static const bool hasServerChanged();
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static int getConnectCount() {
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if (sInstance) {
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return sInstance->mConnectCount;
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@ -1305,6 +1305,21 @@ const int Client::getCurrentPort() {
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return -1;
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}
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/**
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* @brief
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*
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* @return const bool
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*/
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const bool Client::hasServerChanged() {
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if (!sInstance) {
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return false;
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}
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return (
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getCurrentPort() != sInstance->mSocket->getPort()
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|| strcmp(getCurrentIP(), sInstance->mSocket->getIP()) != 0
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);
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}
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/**
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* @brief sets server IP to supplied string, used specifically for loading IP from the save file.
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*
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@ -109,6 +109,14 @@ void StageSceneStateServerConfig::appear(void) {
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void StageSceneStateServerConfig::kill(void) {
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mCurrentMenu->startEnd("End");
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al::NerveStateBase::kill();
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if (Client::hasServerChanged()) {
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#if EMU
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Client::showUIMessage(u"You changed the server and have to restart the emulator now.");
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#else
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Client::showUIMessage(u"You changed the server and have to restart the game now.");
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#endif
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}
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}
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al::MessageSystem* StageSceneStateServerConfig::getMessageSystem(void) const {
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