SuperMarioOdysseyOnline/include/game/Actors/Shine.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/actor/ActorDimensionKeeper.h"
#include "game/Info/QuestInfo.h"
#include "types.h"
#include "game/Info/ShineInfo.h"
#include "game/Interfaces/IUseDimension.h"
#include "al/LiveActor/LiveActor.h"
class Shine : public al::LiveActor , public IUseDimension {
public:
Shine(const char* actorName);
ActorDimensionKeeper *getActorDimensionKeeper() const override;
void offAppear();
void onAppear();
void getDirectWithDemo(void);
void getDirect();
void get();
void onSwitchGet(void);
bool isGot() const;
void setGrandShine(void);
unsigned char padding[0x10];
// 0x11C mIsEmptyShine
ShineInfo *curShineInfo; // 0x120
unsigned char padding_290[0x278 - 0x128];
QuestInfo *shineQuestInfo; // 0x278
void *unkPtr1; // 0x280
ActorDimensionKeeper *mDimensionKeeper; // 0x288
int shineId; // 0x290
};