#pragma once #include "al/actor/ActorDimensionKeeper.h" #include "game/Info/QuestInfo.h" #include "types.h" #include "game/Info/ShineInfo.h" #include "game/Interfaces/IUseDimension.h" #include "al/LiveActor/LiveActor.h" class Shine : public al::LiveActor , public IUseDimension { public: Shine(const char* actorName); ActorDimensionKeeper *getActorDimensionKeeper() const override; void offAppear(); void onAppear(); void getDirectWithDemo(void); void getDirect(); void get(); void onSwitchGet(void); bool isGot() const; void setGrandShine(void); unsigned char padding[0x10]; // 0x11C mIsEmptyShine ShineInfo *curShineInfo; // 0x120 unsigned char padding_290[0x278 - 0x128]; QuestInfo *shineQuestInfo; // 0x278 void *unkPtr1; // 0x280 ActorDimensionKeeper *mDimensionKeeper; // 0x288 int shineId; // 0x290 };