12 lines
304 B
C
12 lines
304 B
C
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#pragma once
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namespace al {
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class ISceneObj {
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public:
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virtual const char* getSceneObjName(void) = 0;
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virtual ~ISceneObj();
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virtual void initAfterPlacementSceneObj(struct ActorInitInfo const&) = 0;
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virtual void initSceneObj(void) = 0;
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};
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}
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