SuperMarioOdysseyOnline/include/al/model/PartsModel.h

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#pragma once
#include "al/LiveActor/LiveActor.h"
#include "types.h"
namespace al {
class PartsModel : public al::LiveActor {
public:
PartsModel(char const*);
void endClipped() override;
void calcAnim() override;
void attackSensor(al::HitSensor*, al::HitSensor*) override;
bool receiveMsg(al::SensorMsg const*, al::HitSensor*, al::HitSensor*) override;
void initPartsDirect(al::LiveActor*, al::ActorInitInfo const&, char const*, sead::Matrix34f const*, sead::Vector3f const&, sead::Vector3f const&, sead::Vector3f const&, bool);
void initPartsSuffix(al::LiveActor*, al::ActorInitInfo const&, char const*, char const*, sead::Matrix34f const*, bool);
void initPartsMtx(al::LiveActor*, al::ActorInitInfo const&, char const*, sead::Matrix34f const*, bool);
void initPartsFixFile(al::LiveActor*, al::ActorInitInfo const&, char const*, char const*, char const*);
void initPartsFixFileNoRegister(al::LiveActor*, al::ActorInitInfo const&, char const*,
char const*, char const*);
void updatePose();
void offSyncAppearAndHide();
void onSyncAppearAndHide();
void *unkPtr1; // 0x108
void* unkPtr2; // 0x110
int unkInt1; // 0x118
int unkInt2; // 0x11C
int unkInt3; // 0x120
int unkInt4; // 0x124
int unkInt5; // 0x128
int unkInt6; // 0x12C
int unkInt7; // 0x130
float unkFloat1; // 0x134
float unkFloat2; // 0x138
float unkFloat3; // 0x13C
bool unkBool; // 0x140
bool unkBool2; // 0x141
bool unkBool3; // 0x142
};
}