#pragma once #include "al/LiveActor/LiveActor.h" #include "types.h" namespace al { class PartsModel : public al::LiveActor { public: PartsModel(char const*); void endClipped() override; void calcAnim() override; void attackSensor(al::HitSensor*, al::HitSensor*) override; bool receiveMsg(al::SensorMsg const*, al::HitSensor*, al::HitSensor*) override; void initPartsDirect(al::LiveActor*, al::ActorInitInfo const&, char const*, sead::Matrix34f const*, sead::Vector3f const&, sead::Vector3f const&, sead::Vector3f const&, bool); void initPartsSuffix(al::LiveActor*, al::ActorInitInfo const&, char const*, char const*, sead::Matrix34f const*, bool); void initPartsMtx(al::LiveActor*, al::ActorInitInfo const&, char const*, sead::Matrix34f const*, bool); void initPartsFixFile(al::LiveActor*, al::ActorInitInfo const&, char const*, char const*, char const*); void initPartsFixFileNoRegister(al::LiveActor*, al::ActorInitInfo const&, char const*, char const*, char const*); void updatePose(); void offSyncAppearAndHide(); void onSyncAppearAndHide(); void *unkPtr1; // 0x108 void* unkPtr2; // 0x110 int unkInt1; // 0x118 int unkInt2; // 0x11C int unkInt3; // 0x120 int unkInt4; // 0x124 int unkInt5; // 0x128 int unkInt6; // 0x12C int unkInt7; // 0x130 float unkFloat1; // 0x134 float unkFloat2; // 0x138 float unkFloat3; // 0x13C bool unkBool; // 0x140 bool unkBool2; // 0x141 bool unkBool3; // 0x142 }; }