SuperMarioOdysseyOnline/include/al/PlayerHolder/PlayerHolder.h

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#pragma once
#include "game/Player/PlayerActorBase.h"
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#include "sead/math/seadVector.h"
#include "al/scene/Scene.h"
#include "al/LiveActor/LiveActor.h"
#include "game/Player/PlayerActorHakoniwa.h"
#include "types.h"
namespace al {
class PadRumbleKeeper;
class PlayerHolder {
public:
PlayerHolder(int bufSize);
void clear(void);
void registerPlayer(al::LiveActor *, al::PadRumbleKeeper *);
PlayerActorBase *getPlayer(int) const;
PlayerActorBase *tryGetPlayer(int) const;
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int getPlayerNum() const;
int getBufferSize() const {return bufferSize;};
bool isFull(void) const;
bool isExistPadRumbleKeeper(int) const;
al::PadRumbleKeeper *getPadRumbleKeeper(int) const;
undefined unkPointer[0x8];
int bufferSize;
};
}