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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
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#pragma once
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#include <heap/seadDisposer.h>
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#include <heap/seadHeap.h>
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#include <container/seadSafeArray.h>
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#include "server/gamemode/GameModeBase.hpp"
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#include "server/gamemode/GameModeInfoBase.hpp"
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class GameModeManager {
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SEAD_SINGLETON_DISPOSER(GameModeManager)
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GameModeManager();
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~GameModeManager();
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public:
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void setMode(GameMode mode);
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void initScene(const GameModeInitInfo& info);
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void begin();
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void end();
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void update();
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GameMode getGameMode() const { return mCurMode; }
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template<class T> T* getMode() const { return static_cast<T*>(mCurModeBase); }
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template<class T> T* getInfo() const { return static_cast<T*>(mModeInfo); }
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void setInfo(GameModeInfoBase* info) {
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mModeInfo = info;
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}
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template<class T>
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T* createModeInfo();
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sead::Heap* getHeap() { return mHeap; }
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void toggleActive();
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void setActive(bool active) { mActive = active; }
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void setPaused(bool paused);
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bool isMode(GameMode mode) const { return mCurMode == mode; }
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bool isActive() const { return mActive; }
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bool isModeAndActive(GameMode mode) const { return isMode(mode) && isActive(); }
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bool isPaused() const { return mPaused; }
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private:
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sead::Heap* mHeap = nullptr;
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bool mActive = false;
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bool mPaused = false;
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bool mWasSceneTrans = false;
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bool mWasSetMode = false;
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GameMode mCurMode = GameMode::NONE;
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GameModeBase* mCurModeBase = nullptr;
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GameModeInfoBase *mModeInfo = nullptr;
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GameModeInitInfo *mLastInitInfo = nullptr;
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};
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template<class T>
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T* GameModeManager::createModeInfo() {
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sead::ScopedCurrentHeapSetter heapSetter(mHeap);
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T* info = new T();
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mModeInfo = info;
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return info;
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}
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