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32 lines
725 B
C
32 lines
725 B
C
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/**
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* @file Material.h
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* @brief UI Material implementation.
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*/
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#pragma once
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#include "types.h"
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namespace nn
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{
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namespace ui2d
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{
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class AnimTransform;
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class BuildResultInformation;
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struct UserShaderInformation;
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class Material
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{
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public:
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Material();
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void Initialize();
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void ReserveMem(s32, s32, s32, s32, bool, s32, bool, s32, bool, bool);
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void SetupUserShaderConstantBufferInformation(nn::ui2d::UserShaderInformation const &);
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virtual ~Material();
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virtual void BindAnimation(nn::ui2d::AnimTransform *);
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virtual void UnbindAnimation(nn::ui2d::AnimTransform *);
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};
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};
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};
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