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38 lines
999 B
C
38 lines
999 B
C
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/**
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* @file ShaderProgramArchive.h
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* @brief Defines a class wrapper for SHARCB (Shader Binary) archives.
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*/
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#pragma once
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#include "sead/disposer.h"
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#include "sead/heap.h"
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#include "sead/hostio.h"
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namespace agl
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{
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class ResBinaryShaderArchive;
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class ResShaderArchive;
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class ResShaderProgram;
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class ResShaderSource;
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class ShaderProgramArchive : public sead::IDisposer, public sead::hostio::Node
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{
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public:
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ShaderProgramArchive();
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virtual ~ShaderProgramArchive();
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void destroy();
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void createWithOption(agl::ResBinaryShaderArchive, agl::ResShaderArchive, u32, sead::Heap *);
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void destroyResFile_();
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void initialize(agl::ShaderProgramArchive *, s32, agl::ResShaderProgram, sead::Heap *);
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void updateCompileInfo();
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void setUp();
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void setUp_(bool);
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u64 _20;
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agl::ResBinaryShaderArchive* mBinaryShaderArchive; // _28
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agl::ResShaderArchive* mResShaderArchive; // _30
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};
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};
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