SuperMarioOdysseyOnline/include/sead/math/seadQuatCalcCommon.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include <math/seadMathPolicies.h>
namespace sead
{
template <typename T>
class QuatCalcCommon
{
public:
using Base = typename Policies<T>::QuatBase;
using Vec3 = typename Policies<T>::Vec3Base;
static T length(const Base& v);
static T normalize(Base& v);
static T dot(const Base& u, const Base& v);
static void setMul(Base& out, const Base& u, const Base& v);
static void slerpTo(Base& out, const Base& q1, const Base& q2, f32 t);
static void makeUnit(Base& q);
static bool makeVectorRotation(Base& q, const Vec3& from, const Vec3& to);
static void set(Base& q, T w, T x, T y, T z);
static void setRPY(Base& q, T roll, T pitch, T yaw);
static void calcRPY(Vec3& rpy, const Base& q);
};
} // namespace sead
#define SEAD_MATH_QUAT_CALC_COMMON_H_
#include "math/seadQuatCalcCommon.hpp"
#undef SEAD_MATH_QUAT_CALC_COMMON_H_