SuperMarioOdysseyOnline/include/al/layout/LayoutInitInfo.h

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2022-06-16 21:33:18 +00:00
#pragma once
#include "al/audio/AudioDirector.h"
#include "al/layout/LayoutSceneInfo.h"
#include "al/message/MessageSystem.h"
#include "al/rumble/PadRumbleDirector.h"
#include "al/camera/CameraDirector.h"
#include "al/execute/ExecuteDirector.h"
#include "al/layout/LayoutKit.h"
#include "game/System/GameSystemInfo.h"
#include "al/effect/EffectSystemInfo.h"
#include "al/scene/Scene.h"
namespace al {
class LayoutInitInfo : public LayoutSceneInfo {
public:
void init(al::ExecuteDirector*, al::EffectSystemInfo const*, al::SceneObjHolder*,
al::AudioDirector const*, al::CameraDirector*, al::LayoutSystem const*,
al::MessageSystem const*, al::GamePadSystem const*, al::PadRumbleDirector*);
al::MessageSystem *getMessageSystem(void) const;
void *qword30;
void *qword38;
void *qword40;
al::ExecuteDirector *mExecuteDirector;
al::EffectSystemInfo *mEffectSysInfo;
al::AudioDirector *mAudioDirector;
al::LayoutSystem *mLayoutSystem;
};
void initLayoutInitInfo(al::LayoutInitInfo *,al::Scene const*,al::SceneInitInfo const&);
void initLayoutInitInfo(al::LayoutInitInfo *,al::LayoutKit const*,al::SceneObjHolder *,al::AudioDirector const*,al::LayoutSystem const*,al::MessageSystem const*,al::GamePadSystem const*);
} // namespace al