SuperMarioOdysseyOnline/include/game/Player/PlayerActorBase.h

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#pragma once
/**
* @file PlayerActorBase.h
* @brief base class for PlayerActor
* Vtable loc: 1D77980
*/
#include "PlayerHackKeeper.h"
#include "al/LiveActor/LiveActor.h"
#include "game/Interfaces/IUsePlayerCollision.h"
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#include "game/Interfaces/IUsePlayerHack.h"
#include "game/Player/PlayerCollider.h"
#include "game/Player/PlayerInfo.h"
#include "game/Player/PlayerInitInfo.h"
#include "game/Player/PlayerPuppet.h"
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class PlayerActorBase : public al::LiveActor, public IUsePlayerHack {
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public:
PlayerActorBase(char const*);
virtual void movement(void) override;
virtual void init(al::ActorInitInfo const&) override;
virtual void initPlayer(al::ActorInitInfo const&, PlayerInitInfo const&);
virtual int getPortNo(void);
virtual sead::Matrix34f *getViewMtx(void) const;
virtual IUsePlayerCollision* getPlayerCollision(void) const;
virtual PlayerHackKeeper* getPlayerHackKeeper() const override;
virtual bool isEnableDemo(void);
virtual void startDemo(void);
virtual void endDemo(void);
virtual void startDemoPuppetable(void);
virtual void endDemoPuppetable(void);
virtual void startDemoShineGet(void);
virtual void endDemoShineGet(void);
virtual void startDemoMainShineGet(void);
virtual void endDemoMainShineGet(void);
virtual void startDemoHack(void);
virtual void endDemoHack(void);
virtual void startDemoKeepBind(void);
virtual void noticeDemoKeepBindExecute(void);
virtual void endDemoKeepBind(void);
virtual void startDemoKeepCarry(void);
virtual void endDemoKeepCarry(void);
virtual void getDemoActor(void);
virtual void getDemoAnimator(void);
virtual bool isDamageStopDemo(void) const;
virtual PlayerPuppet *getPlayerPuppet(void);
virtual PlayerInfo *getPlayerInfo(void) const;
virtual bool checkDeathArea(void);
virtual void sendCollisionMsg(void);
virtual bool receivePushMsg(al::SensorMsg const*,al::HitSensor *,al::HitSensor *,float);
sead::Matrix34f* mViewMtx; // 0x110
int mPortNo; // 0x118
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};