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76fc4a80a6
Otherwise port scans, banned players or clients failing to initialize correctly,
will cause the server to send unnecessary packets to all connected clients.
They currently are informed about a disconnect for a client that hasn't even connected correctly.
(cherry picked from commit
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.. | ||
Client.cs | ||
CommandHandler.cs | ||
DiscordBot.cs | ||
FlipOptions.cs | ||
Program.cs | ||
Server.cs | ||
Server.csproj | ||
Settings.cs | ||
Time.cs |