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SmoOnlineServer/Server
Robin C. Ladiges 76fc4a80a6 only broadcast the DisconnectPacket if the client was connected
Otherwise port scans, banned players or clients failing to initialize correctly,
will cause the server to send unnecessary packets to all connected clients.

They currently are informed about a disconnect for a client that hasn't even connected correctly.

(cherry picked from commit 4b04a3d5be)
2022-09-07 10:35:26 -06:00
..
Client.cs Removed fire-and-forget warnings, null-forgave some metadata. 2022-07-29 12:55:01 -06:00
CommandHandler.cs Added quotable arguments, potential fix for ban * not banning anyone. 2022-07-27 12:14:56 -06:00
DiscordBot.cs You can run commands in the command channel or log channel 2022-08-22 18:58:42 -06:00
FlipOptions.cs Add scenario merging and run reformatting on solution 2022-03-01 15:08:53 -06:00
Program.cs move clear task 2022-09-05 18:56:24 -06:00
Server.cs only broadcast the DisconnectPacket if the client was connected 2022-09-07 10:35:26 -06:00
Server.csproj Add a simple discord bot to manage the server 2022-06-12 18:48:24 -06:00
Settings.cs Differentiated command channel and log channel 2022-08-22 18:58:42 -06:00
Time.cs Add tag commands and improve command handling 2022-03-14 23:59:23 -06:00