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SmoOnlineServer/Server
Robin C. Ladiges 122a3cd80d fix: don't output empty player IDs or RemoteEndPoints in the log
Make and use a copy of the RemoteEndPoint at the start of the HandleSocket method.
Because in some cases when the socket is disposed, the RemoteEndPoint inside of it is cleared and isn't available for the following disconnect log entries.
Also: port scanners on the internet don't introduce themselves with a name and ID.

(cherry picked from commit 2f4cd0509a)
2022-10-10 11:13:32 -06:00
..
Client.cs fix: on reconnect do not disconnect the new client 2022-10-10 11:12:28 -06:00
CommandHandler.cs Added quotable arguments, potential fix for ban * not banning anyone. 2022-07-27 12:14:56 -06:00
DiscordBot.cs better DiscordBot channel exceptions 2022-09-07 10:36:57 -06:00
FlipOptions.cs Add scenario merging and run reformatting on solution 2022-03-01 15:08:53 -06:00
Program.cs move the client.CurrentCostume update to the PacketHandler and log the packet 2022-10-10 11:09:39 -06:00
Server.cs fix: don't output empty player IDs or RemoteEndPoints in the log 2022-10-10 11:13:32 -06:00
Server.csproj Add a simple discord bot to manage the server 2022-06-12 18:48:24 -06:00
Settings.cs Differentiated command channel and log channel 2022-08-22 18:58:42 -06:00
Time.cs Add tag commands and improve command handling 2022-03-14 23:59:23 -06:00