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15 commits

Author SHA1 Message Date
Robin C. Ladiges
61e6fcf2a3 new setting: Shines/Excluded
To exclude specific shines to be synced to other clients.

Pre-initialized with shine 496 (Moon Shards in the Sand) that causes people to get stuck in front of the inverted pyramid.

This commit fixes issue #31
2024-04-27 14:46:43 -04:00
Robin C. Ladiges
d6a8df448c
Refactoring ban command (#48)
* rename command: `ban ...` => `ban player ...`

To enable adding other subcommands starting with `ban`.

Moving ban list and crash related code into its own class to tidy the Program class up.

Change Id values of the crash cmds, to fit into the 16 byte max length imposed by ChangeStagePacket.IdSize.

* add command: `ban ip <ipv4-address>`

To add an IPv4 address to the ban list.

* add command: `ban profile <profile-id>`

To add a profile ID to the ban list.

* add command: `unban ip <ipv4-address>`

To remove a banned IPv4 address from the ban list.

* add command: `unban profile <profile-id>`

To remove a banned profile ID from the ban list.

* add commands: `ban enable` and `ban disable`

To set the value of `BanList.Enabled` to `true` or `false` without editing the `settings.json` file.

* add command: `ban list`

To show the current ban list settings.

* fix: actually working ban functionality

Changes:
- ignore new sockets from banned IP addresses way earlier.
- ignore all packets by banned profiles.

Intentionally keeping the connection open instead of d/c banned clients.
This is to prevent endless server logs due to automatically reconnecting clients.

Before:
Reconnecting clients aren't entering `ClientJoined` and therefore the d/c is only working on first connections.
Effectively banned clients got a d/c and then automatically reconnected again without getting a d/c again.
Therefore allowing them to play normally.

* use SortedSet instead of List for settings

To enforce unique entries and maintain a stable order inside of the `settings.json`.

* add commands: `ban stage <stage-name>` and `unban stage <stage-name>`

To kick players from the server when they enter a banned stage.

<stage-name> can also be a kingdom alias, which bans/unbans all stages in that kingdom.

Because we aren't banning the player, d/c them would be no good, because of the client auto reconnect.
Instead send them the crash and ignore all packets by them until they d/c on their own.

This is an alternative solution for issue #43.

* Update Server.cs

---------

Co-authored-by: Sanae <32604996+Sanae6@users.noreply.github.com>
2023-09-05 17:14:54 -06:00
TheUbMunster
86fb18962f Differentiated command channel and log channel 2022-08-22 18:58:42 -06:00
Sanae
9c01f30c5e Add the ability to disable shine sync 2022-08-20 23:31:31 -06:00
Jack Baron
8d90f50fa9 add moon persistence settings 2022-07-22 18:56:00 -06:00
Sanae
1f5ea97272 Finish ban implementation 2022-06-17 21:18:08 -06:00
Sanae
561d633e40 Add a simple discord bot to manage the server 2022-06-12 18:48:24 -06:00
Sanae
74c00aa0f8 The user management update 2022-05-31 15:48:57 -06:00
Sanae
99aabeffc9 Add init packet 2022-05-08 16:04:57 -06:00
Sanae
2a8e1696ab Remove another useless log 2022-03-15 15:02:27 -06:00
Sanae
8d11623ada Various useful changes 2022-03-15 14:44:46 -06:00
Sanae
f47ab01d4c Make flipping a permanent setting like the others 2022-03-06 17:32:49 -06:00
Sanae
00626ab12f Add scenario merging and run reformatting on solution 2022-03-01 15:08:53 -06:00
Sanae
bf15f51eb3 Use Json.NET instead of Tomlyn for settings file
Tomlyn can't cope with Guids, so moving to Json.NET
2022-02-17 20:39:48 -06:00
Sanae
821301e756 Implement console commands and settings (flip list broken) 2022-02-17 19:56:12 -06:00