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https://github.com/Sanae6/SmoOnlineServer.git
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Make flipping a permanent setting like the others
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parent
134437eec9
commit
f47ab01d4c
2 changed files with 8 additions and 6 deletions
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@ -51,7 +51,6 @@ timer.AutoReset = true;
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timer.Enabled = true;
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timer.Elapsed += (_, _) => { SyncShineBag(); };
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timer.Start();
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bool flipEnabled = Settings.Instance.Flip.EnabledOnStart;
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float MarioSize(bool is2d) {
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return is2d ? 180 : 160;
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@ -76,7 +75,7 @@ server.PacketHandler = (c, p) => {
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SyncShineBag();
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break;
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}
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case PlayerPacket playerPacket when flipEnabled
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case PlayerPacket playerPacket when Settings.Instance.Flip.Enabled
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&& Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Others
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&& Settings.Instance.Flip.Players.Contains(c.Id): {
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playerPacket.Position += Vector3.UnitY * MarioSize(playerPacket.Is2d);
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@ -84,7 +83,9 @@ server.PacketHandler = (c, p) => {
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server.Broadcast(playerPacket, c);
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return false;
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}
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case PlayerPacket playerPacket when flipEnabled && Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Self && !Settings.Instance.Flip.Players.Contains(c.Id): {
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case PlayerPacket playerPacket when Settings.Instance.Flip.Enabled
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&& Settings.Instance.Flip.Pov is FlipOptions.Both or FlipOptions.Self
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&& !Settings.Instance.Flip.Players.Contains(c.Id): {
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server.BroadcastReplace(playerPacket, c, (from, to, sp) => {
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if (Settings.Instance.Flip.Players.Contains(to.Id)) {
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sp.Position += Vector3.UnitY * MarioSize(playerPacket.Is2d);
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@ -148,8 +149,9 @@ CommandHandler.RegisterCommand("flip", args => {
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}
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case "set" when args.Length == 2: {
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if (bool.TryParse(args[1], out bool result)) {
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flipEnabled = result;
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return result ? "Enabled player flipping for session" : "Disabled player flipping for session";
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Settings.Instance.Flip.Enabled = result;
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Settings.SaveSettings();
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return result ? "Enabled player flipping" : "Disabled player flipping";
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}
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return optionUsage;
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@ -54,7 +54,7 @@ public class Settings {
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public class FlipTable {
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public List<Guid> Players { get; set; } = new List<Guid>();
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public bool EnabledOnStart { get; set; } = true;
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public bool Enabled { get; set; } = true;
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public FlipOptions Pov { get; set; } = FlipOptions.Both;
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}
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}
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