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6cae63ca38
commit
8ac53f15f6
2 changed files with 12 additions and 9 deletions
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@ -1,5 +1,6 @@
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using System.Net.Sockets;
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using Shared;
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using Shared.Packet;
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using Shared.Packet.Packets;
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namespace Server;
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@ -15,13 +16,18 @@ public class Client : IDisposable {
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public Guid Id;
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public Socket? Socket;
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public Server Server { get; init; }
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public void Dispose() {
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Socket?.Disconnect(false);
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}
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public async Task Send(ReadOnlyMemory<byte> data) {
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if (!Connected) return;
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public async Task Send(ReadOnlyMemory<byte> data, Client? other) {
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if (!Connected) {
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Server.Logger.Info($"Didn't send {(PacketType) data.Span[16]} to {Id} because they weren't connected yet");
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return;
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}
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Server.Logger.Info($"Sending {(PacketType) data.Span[16]} to {Id} from {other?.Id.ToString() ?? "server"}");
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await Socket!.SendAsync(data[..Constants.MaxPacketSize], SocketFlags.None);
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}
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@ -60,10 +60,7 @@ public class Server {
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/// <param name="data">Memory owner to dispose once done</param>
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/// <param name="sender">Optional sender to not broadcast data to</param>
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public async Task Broadcast(IMemoryOwner<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => {
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Logger.Info($"Sending {(PacketType) data.Memory.Span[16]} to {client.Id} from {sender.Id}");
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return client.Send(data.Memory);
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}));
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data.Memory, sender)));
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data.Dispose();
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}
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@ -73,7 +70,7 @@ public class Server {
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/// <param name="data">Memory to send to the clients</param>
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/// <param name="sender">Optional sender to not broadcast data to</param>
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public async void Broadcast(Memory<byte> data, Client? sender = null) {
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data)));
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await Task.WhenAll(Clients.Where(c => c.Connected && c != sender).Select(client => client.Send(data, sender)));
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}
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public Client? FindExistingClient(Guid id) {
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@ -82,7 +79,7 @@ public class Server {
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private async void HandleSocket(Socket socket) {
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Client client = new Client { Socket = socket };
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Client client = new Client { Socket = socket, Server = this };
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IMemoryOwner<byte> memory = null!;
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bool first = true;
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try {
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@ -152,7 +149,7 @@ public class Server {
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ConnectionType = ConnectionTypes.FirstConnection // doesn't matter what it is :)
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};
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MemoryMarshal.Write(connectBuffer.Memory.Span, ref connectPacket);
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await client.Send(connectBuffer.Memory);
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await client.Send(connectBuffer.Memory, null);
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connectBuffer.Dispose();
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});
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