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https://github.com/Sanae6/SmoOnlineServer.git
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I'm going to commit war crimes
This commit is contained in:
parent
df2e976782
commit
605be3947f
3 changed files with 6 additions and 7 deletions
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@ -41,15 +41,14 @@ public class Client : IDisposable {
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if (packetAttribute.Type is not PacketType.Cap and not PacketType.Player)
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if (packetAttribute.Type is not PacketType.Cap and not PacketType.Player)
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Logger.Info($"Pre-header {packetAttribute.Type} ({(short)packetAttribute.Type}) - {typeof(T)}");
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Logger.Info($"Pre-header {packetAttribute.Type} ({(short)packetAttribute.Type}) - {typeof(T)}");
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try {
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try {
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PacketHeader header = new PacketHeader {
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Server.FillPacket(new PacketHeader {
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Id = sender?.Id ?? Id,
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Id = sender?.Id ?? Id,
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Type = packetAttribute.Type,
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Type = packetAttribute.Type,
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PacketSize = packet.Size
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PacketSize = packet.Size
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};
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}, packet, memory.Memory);
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Server.FillPacket(header, packet, memory.Memory);
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}
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}
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catch (Exception e) {
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catch (Exception e) {
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Logger.Error($"I will lose my shit {e}");
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Logger.Error($"I will lose my shit {e} {memory.Memory.Span[..Constants.HeaderSize].Length} {memory.Memory.Span[Constants.HeaderSize..].Length} {packet.Size}");
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}
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}
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if (packetAttribute.Type is not PacketType.Cap and not PacketType.Player)
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if (packetAttribute.Type is not PacketType.Cap and not PacketType.Player)
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@ -59,7 +59,7 @@ public class Server {
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public static void FillPacket<T>(PacketHeader header, T packet, Memory<byte> memory) where T : struct, IPacket {
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public static void FillPacket<T>(PacketHeader header, T packet, Memory<byte> memory) where T : struct, IPacket {
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Span<byte> data = memory.Span;
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Span<byte> data = memory.Span;
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header.Serialize(data[..Constants.HeaderSize]);
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header.Serialize(data[..Constants.HeaderSize]);
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packet.Serialize(data[Constants.HeaderSize..]);
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packet.Serialize(data[Constants.HeaderSize..]);
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}
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}
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@ -12,9 +12,9 @@ public struct GamePacket : IPacket {
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public GamePacket() { }
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public GamePacket() { }
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public short Size => 0x3A;
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public short Size => 0x3C;
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public void Serialize(Span<byte> data) {
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public void Serialize(Span<byte> data) {
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MemoryMarshal.Write(data[..0], ref Is2d);
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MemoryMarshal.Write(data, ref Is2d);
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MemoryMarshal.Write(data[1..], ref ScenarioNum);
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MemoryMarshal.Write(data[1..], ref ScenarioNum);
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
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Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
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}
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}
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