SmoOnlineServer/Shared/Packet/Packets/GamePacket.cs

27 lines
853 B
C#

using System.Runtime.InteropServices;
using System.Text;
namespace Shared.Packet.Packets;
[Packet(PacketType.Game)]
public struct GamePacket : IPacket {
private const int StageSize = 0x38;
public bool Is2d = false;
public byte ScenarioNum = 0;
public string Stage = "";
public GamePacket() { }
public short Size => 0x3C;
public void Serialize(Span<byte> data) {
MemoryMarshal.Write(data, ref Is2d);
MemoryMarshal.Write(data[1..], ref ScenarioNum);
Encoding.UTF8.GetBytes(Stage).CopyTo(data[2..(2 + StageSize)]);
}
public void Deserialize(ReadOnlySpan<byte> data) {
Is2d = MemoryMarshal.Read<bool>(data);
ScenarioNum = MemoryMarshal.Read<byte>(data[1..]);
Stage = Encoding.UTF8.GetString(data[2..(2 + StageSize)]).TrimEnd('\0');
}
}