2022-02-18 01:56:12 +00:00
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using System.Net;
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2022-02-18 02:39:48 +00:00
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Newtonsoft.Json.Serialization;
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2022-02-18 01:56:12 +00:00
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using Shared;
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2022-02-18 02:39:48 +00:00
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namespace Server;
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2022-02-18 01:56:12 +00:00
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public class Settings {
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public static Settings Instance = new Settings();
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private static readonly Logger Logger = new Logger("Settings");
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2022-06-13 00:48:24 +00:00
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public static Action? LoadHandler;
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2022-02-18 02:39:48 +00:00
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2022-02-18 01:56:12 +00:00
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static Settings() {
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LoadSettings();
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}
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public static void LoadSettings() {
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2022-02-18 02:39:48 +00:00
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if (File.Exists("settings.json")) {
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string text = File.ReadAllText("settings.json");
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try {
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Instance = JsonConvert.DeserializeObject<Settings>(text, new StringEnumConverter(new CamelCaseNamingStrategy())) ?? Instance;
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Logger.Info("Loaded settings from settings.json");
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2022-03-01 21:08:53 +00:00
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}
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catch (Exception e) {
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2022-02-18 02:39:48 +00:00
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Logger.Warn($"Failed to load settings.json: {e}");
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}
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2022-02-18 01:56:12 +00:00
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}
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2022-06-13 00:48:24 +00:00
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SaveSettings();
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LoadHandler?.Invoke();
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2022-02-18 01:56:12 +00:00
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}
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2022-02-18 02:39:48 +00:00
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public static void SaveSettings() {
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try {
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2022-02-18 02:39:48 +00:00
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File.WriteAllText("settings.json", JsonConvert.SerializeObject(Instance, Formatting.Indented, new StringEnumConverter(new CamelCaseNamingStrategy())));
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Logger.Info("Saved settings to settings.json");
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2022-03-01 21:08:53 +00:00
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}
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catch (Exception e) {
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2022-02-18 02:39:48 +00:00
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Logger.Error($"Failed to save settings.json {e}");
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2022-02-18 01:56:12 +00:00
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}
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}
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public ServerTable Server { get; set; } = new ServerTable();
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public FlipTable Flip { get; set; } = new FlipTable();
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2022-03-01 21:08:53 +00:00
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public ScenarioTable Scenario { get; set; } = new ScenarioTable();
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2022-05-31 21:48:57 +00:00
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public BannedPlayers BanList { get; set; } = new BannedPlayers();
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2022-07-05 23:42:14 +00:00
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public WhitelistedPlayers WhiteList { get; set;} = new WhitelistedPlayers();
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2022-06-13 00:48:24 +00:00
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public DiscordTable Discord { get; set; } = new DiscordTable();
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public class ServerTable {
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public string Address { get; set; } = IPAddress.Any.ToString();
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public ushort Port { get; set; } = 1027;
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2022-05-08 22:04:57 +00:00
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public ushort MaxPlayers { get; set; } = 8;
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}
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public class ScenarioTable {
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public bool MergeEnabled { get; set; } = false;
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}
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public class BannedPlayers {
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public bool Enabled { get; set; } = false;
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public List<Guid> Players { get; set; } = new List<Guid>();
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public List<string> IpAddresses { get; set; } = new List<string>();
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}
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2022-07-05 23:42:14 +00:00
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public class WhitelistedPlayers {
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public bool Enabled { get; set; } = false;
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public List<Guid> Players { get; set; } = new List<Guid>();
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public List<string> IpAddresses { get; set; } = new List<string>();
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}
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2022-03-15 21:02:27 +00:00
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public class FlipTable {
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2022-03-06 23:32:49 +00:00
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public bool Enabled { get; set; } = true;
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public List<Guid> Players { get; set; } = new List<Guid>();
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public FlipOptions Pov { get; set; } = FlipOptions.Both;
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}
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2022-06-13 00:48:24 +00:00
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public class DiscordTable {
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public string? Token { get; set; }
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public string Prefix { get; set; } = "$";
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public string? LogChannel { get; set; }
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}
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}
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