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SmoOnlineServer/Server/Program.cs

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C#
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using System.Collections.Concurrent;
using Server;
using Shared.Packet.Packets;
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using Timer = System.Timers.Timer;
Server.Server server = new Server.Server();
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HashSet<int> shineBag = new HashSet<int>();
int shineTx = 0; // used for logging
server.ClientJoined += async (c, type) => {
c.Metadata["shineSync"] = new ConcurrentBag<int>();
c.Metadata["loadedSave"] = false;
};
async Task ClientSyncShineBag(Client client) {
foreach (int shine in shineBag.Except((ConcurrentBag<int>) client.Metadata["shineSync"]))
await client.Send(new ShinePacket {
ShineId = shine
});
}
async void SyncShineBag() {
await Parallel.ForEachAsync(server.Clients, async (client, _) => {
await ClientSyncShineBag(client);
});
}
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Timer timer = new Timer(120000);
timer.AutoReset = true;
timer.Enabled = true;
timer.Elapsed += (_, _) => {
SyncShineBag();
};
timer.Start();
server.PacketHandler += async (c, p) => {
switch (p) {
case CostumePacket:
await ClientSyncShineBag(c);
c.Metadata["loadedSave"] = true;
break;
case ShinePacket shinePacket: {
if (c.Metadata["loadedSave"] is false) return;
ConcurrentBag<int> playerBag = (ConcurrentBag<int>) c.Metadata["shineSync"];
shineBag.Add(shinePacket.ShineId);
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if (playerBag.Contains(shinePacket.ShineId)) return;
Console.WriteLine($"{c.Name} got {shinePacket.ShineId}");
playerBag.Add(shinePacket.ShineId);
SyncShineBag();
break;
}
}
};
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await server.Listen(1027);