2022-02-14 19:45:58 +00:00
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using System.Collections.Concurrent;
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using Server;
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using Shared.Packet.Packets;
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Server.Server server = new Server.Server();
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ConcurrentBag<int> shineBag = new ConcurrentBag<int>();
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server.ClientJoined += async (c, type) => {
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c.Metadata["shineSync"] = new ConcurrentBag<int>();
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c.Metadata["loadedSave"] = false;
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};
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async Task ClientSyncShineBag(Client client) {
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foreach (int shine in shineBag.Except((ConcurrentBag<int>) client.Metadata["shineSync"]))
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await client.Send(new ShinePacket {
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ShineId = shine
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});
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}
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async void SyncShineBag() {
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await Parallel.ForEachAsync(server.Clients, async (client, _) => {
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await ClientSyncShineBag(client);
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});
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}
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server.PacketHandler += async (c, p) => {
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switch (p) {
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case CostumePacket:
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await ClientSyncShineBag(c);
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c.Metadata["loadedSave"] = true;
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break;
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case ShinePacket shinePacket: {
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if (c.Metadata["loadedSave"] is false) return;
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ConcurrentBag<int> playerBag = (ConcurrentBag<int>) c.Metadata["shineSync"];
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shineBag.Add(shinePacket.ShineId);
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playerBag.Add(shinePacket.ShineId);
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SyncShineBag();
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break;
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}
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}
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};
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2021-11-29 04:04:34 +00:00
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await server.Listen(1027);
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