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SmoOnlineServer/Shared/Packet/Packets/ConnectPacket.cs

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using System.Runtime.InteropServices;
using System.Text;
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namespace Shared.Packet.Packets;
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[Packet(PacketType.Connect)]
public struct ConnectPacket : IPacket {
public ConnectionTypes ConnectionType = ConnectionTypes.FirstConnection;
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public ushort MaxPlayers = 0;
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public string ClientName = "?????";
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public ConnectPacket() { }
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public short Size => 6 + Constants.CostumeNameSize;
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public void Serialize(Span<byte> data) {
MemoryMarshal.Write(data, ref ConnectionType);
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MemoryMarshal.Write(data[4..], ref MaxPlayers);
Encoding.UTF8.GetBytes(ClientName).CopyTo(data[6..(6 + Constants.CostumeNameSize)]);
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}
public void Deserialize(ReadOnlySpan<byte> data) {
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ConnectionType = MemoryMarshal.Read<ConnectionTypes>(data);
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MaxPlayers = MemoryMarshal.Read<ushort>(data[4..]);
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ClientName = Encoding.UTF8.GetString(data[6..(6 + Constants.CostumeNameSize)]).TrimNullTerm();
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}
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public enum ConnectionTypes {
FirstConnection,
Reconnecting
}
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}