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5deaabdb47
The comparison and setting logic in the previous patch that set player bone positions and properties conditionally incorrectly did not update some values (like player eye level position) when they changed. This patch fixes it and adds asserts to ensure the code works as intended. |
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mcl_death_drop | ||
mcl_hunger | ||
mcl_meshhand | ||
mcl_player | ||
mcl_player_init | ||
mcl_playerinfo | ||
mcl_playerplus | ||
mcl_skins | ||
mcl_spawn | ||
mcl_sprint | ||
playerphysics | ||
wieldview | ||
modpack.conf |