Fix server crash by client leaving after joining

When a player joins and immediately leaves the game before a function is
called by minetest.after() in mods/PLAYER/wieldview/init.lua, it gets an
invalidated player object. This results in the player methods returning
nil (since Minetest 5.2); perhaps surprisingly, the player is not nil.

Not checking that the result of player:get_pos() is not nil could lead
to a server crash if a client crashed when joining. It has been reported
that a syntax error in a client side mod was enough to trigger that.
This commit is contained in:
Nils Dagsson Moskopp 2021-08-22 04:19:06 +02:00
parent 3cd4ad5591
commit 10ce37d887
No known key found for this signature in database
GPG Key ID: A3BC671C35191080
1 changed files with 15 additions and 1 deletions

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@ -70,8 +70,22 @@ minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
wieldview.wielded_item[name] = ""
minetest.after(0, function(player)
-- When a player joins and immediately leaves the game
-- before this function is called by minetest.after(),
-- the player object is invalidated. This results in
-- its methods returning nil (since Minetest 5.2);
-- perhaps surprisingly, the player is not nil.
--
-- Not checking that the position is not nil can lead
-- to a server crash if a client crashes while it is
-- joining. It has been reported that a syntax error
-- in a client side mod was enough to trigger that.
local pos = player:get_pos()
if pos == nil then
return
end
wieldview:update_wielded_item(player)
local itementity = minetest.add_entity(player:get_pos(), "wieldview:wieldnode")
local itementity = minetest.add_entity(pos, "wieldview:wieldnode")
itementity:set_attach(player, "Hand_Right", vector.new(0, 0, 0), vector.new(15, 45, 0))
itementity:get_luaentity().wielder = name
end, player)