Mineclonia/mods/ITEMS/mcl_colorblocks/init.lua

179 lines
6.5 KiB
Lua

local init = os.clock()
local block = {}
block.dyes = {
{"white", "White", "white"},
{"grey", "Grey", "dark_grey"},
{"silver", "Light Grey", "grey"},
{"black", "Black", "black"},
{"red", "Red", "red"},
{"yellow", "Yellow", "yellow"},
{"green", "Green", "dark_green"},
{"cyan", "Cyan", "cyan"},
{"blue", "Blue", "blue"},
{"magenta", "Magenta", "magenta"},
{"orange", "Orange", "orange"},
{"purple", "Purple", "violet"},
{"brown", "Brown", "brown"},
{"pink", "Pink", "pink"},
{"lime", "Lime", "green"},
{"light_blue", "Light Blue", "lightblue"},
}
local hc_desc = "Terracotta is a basic building material. It comes in many different colors."
local gt_desc = "Glazed terracotta is a decorational block with a complex pattern. It can be rotated by placing it in different directions."
local cp_desc = "Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water."
local conc_desc = "Concrete is a decorational block which comes in many different colors. It is notable for having a very strong and clean color.",
minetest.register_node("mcl_colorblocks:hardened_clay", {
description = "Terracotta",
_doc_items_longdesc = "Terracotta is a basic building material.",
tiles = {"hardened_clay.png"},
stack_max = 64,
groups = {pickaxey=1, hardened_clay=1,building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 21,
_mcl_hardness = 1.25,
})
minetest.register_craft({
type = "cooking",
output = "mcl_colorblocks:hardened_clay",
recipe = "mcl_core:clay",
cooktime = 10,
})
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
for _, row in ipairs(block.dyes) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
-- Node Definition
minetest.register_node("mcl_colorblocks:hardened_clay_"..name, {
description = desc.." Terracotta",
_doc_items_longdesc = hc_desc,
tiles = {"hardened_clay_stained_"..name..".png"},
groups = {pickaxey=1, hardened_clay=1,building_block=1, material_stone=1},
stack_max = 64,
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 21,
_mcl_hardness = 1.25,
})
minetest.register_node("mcl_colorblocks:concrete_powder_"..name, {
description = desc.." Concrete Powder",
_doc_items_longdesc = cp_desc,
tiles = {"mcl_colorblocks_concrete_powder_"..name..".png"},
groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1},
stack_max = 64,
is_ground_content = false,
sounds = mcl_sounds.node_sound_sand_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Call on_rightclick if the pointed node defines it
local unode = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[unode.name] and minetest.registered_nodes[unode.name].on_rightclick then
return minetest.registered_nodes[unode.name].on_rightclick(pointed_thing.under, unode, placer, itemstack) or itemstack
end
end
-- If placed in water, immediately harden this node
local n = minetest.get_node(pointed_thing.above)
local oldname = itemstack:get_name()
if minetest.get_item_group(n.name, "water") ~= 0 then
itemstack:set_name(itemstack:get_definition()._mcl_colorblocks_harden_to)
end
itemstack = minetest.item_place_node(itemstack, placer, pointed_thing)
itemstack:set_name(oldname)
return itemstack
end,
-- Specify the node to which this node will convert after getting in contact with water
_mcl_colorblocks_harden_to = "mcl_colorblocks:concrete_"..name,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_colorblocks:concrete_"..name, {
description = desc.." Concrete",
_doc_items_longdesc = conc_desc,
tiles = {"mcl_colorblocks_concrete_"..name..".png"},
groups = {handy=1,pickaxey=1, concrete=1,building_block=1, material_stone=1},
stack_max = 64,
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 9,
_mcl_hardness = 1.8,
})
local tex = "mcl_colorblocks_glazed_terracotta_"..name..".png"
local texes = { tex, tex, tex.."^[transformR180", tex, tex.."^[transformR270", tex.."^[transformR90" }
minetest.register_node("mcl_colorblocks:glazed_terracotta_"..name, {
description = desc.." Glazed Terracotta",
_doc_items_longdesc = gt_desc,
tiles = texes,
groups = {handy=1,pickaxey=1, glazed_terracotta=1,building_block=1, material_stone=1},
paramtype2 = "facedir",
stack_max = 64,
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 7,
_mcl_hardness = 1.4,
on_rotate = on_rotate,
})
-- Crafting recipes
if craft_color_group then
minetest.register_craft({
output = 'mcl_colorblocks:hardened_clay_'..name..' 8',
recipe = {
{'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay'},
{'mcl_colorblocks:hardened_clay', 'mcl_dye:'..craft_color_group, 'mcl_colorblocks:hardened_clay'},
{'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay'},
},
})
minetest.register_craft({
type = "shapeless",
output = 'mcl_colorblocks:concrete_powder_'..name..' 8',
recipe = {
'mcl_core:sand', 'mcl_core:gravel', 'mcl_core:sand',
'mcl_core:gravel', 'mcl_dye:'..craft_color_group, 'mcl_core:gravel',
'mcl_core:sand', 'mcl_core:gravel', 'mcl_core:sand',
}
})
minetest.register_craft({
type = "cooking",
output = "mcl_colorblocks:glazed_terracotta_"..name,
recipe = "mcl_colorblocks:hardened_clay_"..name,
cooktime = 10,
})
end
end
-- When water touches concrete powder, it turns into concrete of the same color
minetest.register_abm({
label = "Concrete powder hardening",
interval = 1,
chance = 1,
nodenames = {"group:concrete_powder"},
neighbors = {"group:water"},
action = function(pos, node)
local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to
minetest.swap_node(pos, { name = harden_to, param = node.param, param2 = node.param2 })
end,
})
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))