local init = os.clock() local block = {} block.dyes = { {"white", "White", "white"}, {"grey", "Grey", "dark_grey"}, {"silver", "Light Grey", "grey"}, {"black", "Black", "black"}, {"red", "Red", "red"}, {"yellow", "Yellow", "yellow"}, {"green", "Green", "dark_green"}, {"cyan", "Cyan", "cyan"}, {"blue", "Blue", "blue"}, {"magenta", "Magenta", "magenta"}, {"orange", "Orange", "orange"}, {"purple", "Purple", "violet"}, {"brown", "Brown", "brown"}, {"pink", "Pink", "pink"}, {"lime", "Lime", "green"}, {"light_blue", "Light Blue", "lightblue"}, } local hc_desc = "Terracotta is a basic building material. It comes in many different colors." local gt_desc = "Glazed terracotta is a decorational block with a complex pattern. It can be rotated by placing it in different directions." local cp_desc = "Concrete powder is used for creating concrete, but it can also be used as decoration itself. It comes in different colors. Concrete powder turns into concrete of the same color when it comes in contact with water." local conc_desc = "Concrete is a decorational block which comes in many different colors. It is notable for having a very strong and clean color.", minetest.register_node("mcl_colorblocks:hardened_clay", { description = "Terracotta", _doc_items_longdesc = "Terracotta is a basic building material.", tiles = {"hardened_clay.png"}, stack_max = 64, groups = {pickaxey=1, hardened_clay=1,building_block=1, material_stone=1}, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 21, _mcl_hardness = 1.25, }) minetest.register_craft({ type = "cooking", output = "mcl_colorblocks:hardened_clay", recipe = "mcl_core:clay", cooktime = 10, }) local on_rotate if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.rotate_simple end for _, row in ipairs(block.dyes) do local name = row[1] local desc = row[2] local craft_color_group = row[3] -- Node Definition minetest.register_node("mcl_colorblocks:hardened_clay_"..name, { description = desc.." Terracotta", _doc_items_longdesc = hc_desc, tiles = {"hardened_clay_stained_"..name..".png"}, groups = {pickaxey=1, hardened_clay=1,building_block=1, material_stone=1}, stack_max = 64, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 21, _mcl_hardness = 1.25, }) minetest.register_node("mcl_colorblocks:concrete_powder_"..name, { description = desc.." Concrete Powder", _doc_items_longdesc = cp_desc, tiles = {"mcl_colorblocks_concrete_powder_"..name..".png"}, groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1}, stack_max = 64, is_ground_content = false, sounds = mcl_sounds.node_sound_sand_defaults(), on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- Call on_rightclick if the pointed node defines it local unode = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[unode.name] and minetest.registered_nodes[unode.name].on_rightclick then return minetest.registered_nodes[unode.name].on_rightclick(pointed_thing.under, unode, placer, itemstack) or itemstack end end -- If placed in water, immediately harden this node local n = minetest.get_node(pointed_thing.above) local oldname = itemstack:get_name() if minetest.get_item_group(n.name, "water") ~= 0 then itemstack:set_name(itemstack:get_definition()._mcl_colorblocks_harden_to) end itemstack = minetest.item_place_node(itemstack, placer, pointed_thing) itemstack:set_name(oldname) return itemstack end, -- Specify the node to which this node will convert after getting in contact with water _mcl_colorblocks_harden_to = "mcl_colorblocks:concrete_"..name, _mcl_blast_resistance = 2.5, _mcl_hardness = 0.5, }) minetest.register_node("mcl_colorblocks:concrete_"..name, { description = desc.." Concrete", _doc_items_longdesc = conc_desc, tiles = {"mcl_colorblocks_concrete_"..name..".png"}, groups = {handy=1,pickaxey=1, concrete=1,building_block=1, material_stone=1}, stack_max = 64, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 9, _mcl_hardness = 1.8, }) local tex = "mcl_colorblocks_glazed_terracotta_"..name..".png" local texes = { tex, tex, tex.."^[transformR180", tex, tex.."^[transformR270", tex.."^[transformR90" } minetest.register_node("mcl_colorblocks:glazed_terracotta_"..name, { description = desc.." Glazed Terracotta", _doc_items_longdesc = gt_desc, tiles = texes, groups = {handy=1,pickaxey=1, glazed_terracotta=1,building_block=1, material_stone=1}, paramtype2 = "facedir", stack_max = 64, is_ground_content = false, sounds = mcl_sounds.node_sound_stone_defaults(), _mcl_blast_resistance = 7, _mcl_hardness = 1.4, on_rotate = on_rotate, }) -- Crafting recipes if craft_color_group then minetest.register_craft({ output = 'mcl_colorblocks:hardened_clay_'..name..' 8', recipe = { {'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay'}, {'mcl_colorblocks:hardened_clay', 'mcl_dye:'..craft_color_group, 'mcl_colorblocks:hardened_clay'}, {'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay'}, }, }) minetest.register_craft({ type = "shapeless", output = 'mcl_colorblocks:concrete_powder_'..name..' 8', recipe = { 'mcl_core:sand', 'mcl_core:gravel', 'mcl_core:sand', 'mcl_core:gravel', 'mcl_dye:'..craft_color_group, 'mcl_core:gravel', 'mcl_core:sand', 'mcl_core:gravel', 'mcl_core:sand', } }) minetest.register_craft({ type = "cooking", output = "mcl_colorblocks:glazed_terracotta_"..name, recipe = "mcl_colorblocks:hardened_clay_"..name, cooktime = 10, }) end end -- When water touches concrete powder, it turns into concrete of the same color minetest.register_abm({ label = "Concrete powder hardening", interval = 1, chance = 1, nodenames = {"group:concrete_powder"}, neighbors = {"group:water"}, action = function(pos, node) local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to minetest.swap_node(pos, { name = harden_to, param = node.param, param2 = node.param2 }) end, }) local time_to_load= os.clock() - init print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))