mirror of
https://git.minetest.land/Mineclonia/Mineclonia.git
synced 2024-11-14 08:05:03 +00:00
4b4d40f158
This removes the need to include _mcl_autogroup as a dependency for mcl_inventory (which should be avoided) and decreases the likelihood that the code used for populating item tables is executed before all other mods are loaded.
691 lines
22 KiB
Lua
691 lines
22 KiB
Lua
local S = minetest.get_translator("mcl_inventory")
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local F = minetest.formspec_escape
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-- Prepare player info table
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local players = {}
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-- Containing all the items for each Creative Mode tab
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local inventory_lists = {}
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local show_armor = minetest.get_modpath("mcl_armor") ~= nil
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local mod_player = minetest.get_modpath("mcl_player") ~= nil
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-- Create tables
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local builtin_filter_ids = {"blocks","deco","redstone","rail","food","tools","combat","mobs","brew","matr","misc","all"}
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for _, f in pairs(builtin_filter_ids) do
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inventory_lists[f] = {}
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end
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local function replace_enchanted_books(tbl)
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for k, item in ipairs(tbl) do
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if item:find("mcl_enchanting:book_enchanted") == 1 then
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local _, enchantment, level = item:match("(%a+) ([_%w]+) (%d+)")
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level = level and tonumber(level)
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if enchantment and level then
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tbl[k] = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), enchantment, level)
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end
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end
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end
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end
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--[[ Populate all the item tables. We only do this once. Note this code must be
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executed after loading all the other mods in order to work. ]]
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minetest.register_on_mods_loaded(function()
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
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local is_redstone = function(def)
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return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off
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end
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local is_tool = function(def)
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return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
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end
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local is_weapon_or_armor = function(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.combat_item or ((def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet or def.groups.horse_armor) and def.groups.non_combat_armor ~= 1)
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end
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-- Is set to true if it was added in any category besides misc
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local nonmisc = false
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if def.groups.building_block then
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table.insert(inventory_lists["blocks"], name)
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nonmisc = true
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end
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if def.groups.deco_block then
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table.insert(inventory_lists["deco"], name)
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nonmisc = true
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end
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if is_redstone(def) then
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table.insert(inventory_lists["redstone"], name)
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nonmisc = true
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end
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if def.groups.transport then
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table.insert(inventory_lists["rail"], name)
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nonmisc = true
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end
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if (def.groups.food and not def.groups.brewitem) or def.groups.eatable then
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table.insert(inventory_lists["food"], name)
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nonmisc = true
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end
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if is_tool(def) then
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table.insert(inventory_lists["tools"], name)
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nonmisc = true
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end
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if is_weapon_or_armor(def) then
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table.insert(inventory_lists["combat"], name)
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nonmisc = true
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end
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if def.groups.spawn_egg == 1 then
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table.insert(inventory_lists["mobs"], name)
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nonmisc = true
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end
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if def.groups.brewitem then
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table.insert(inventory_lists["brew"], name)
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nonmisc = true
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end
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if def.groups.craftitem then
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table.insert(inventory_lists["matr"], name)
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nonmisc = true
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end
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-- Misc. category is for everything which is not in any other category
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if not nonmisc then
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table.insert(inventory_lists["misc"], name)
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end
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table.insert(inventory_lists["all"], name)
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end
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end
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for ench, def in pairs(mcl_enchanting.enchantments) do
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local str = "mcl_enchanting:book_enchanted " .. ench .. " " .. def.max_level
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if def.inv_tool_tab then
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table.insert(inventory_lists["tools"], str)
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end
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if def.inv_combat_tab then
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table.insert(inventory_lists["combat"], str)
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end
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table.insert(inventory_lists["all"], str)
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end
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for _, to_sort in pairs(inventory_lists) do
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table.sort(to_sort)
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replace_enchanted_books(to_sort)
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end
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end)
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local function filter_item(name, description, lang, filter)
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local desc
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if not lang then
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desc = string.lower(description)
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else
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desc = string.lower(minetest.get_translated_string(lang, description))
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end
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return string.find(name, filter) or string.find(desc, filter)
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end
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local function set_inv_search(filter, player)
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
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local creative_list = {}
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local lang = minetest.get_player_information(playername).lang_code
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
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if filter_item(string.lower(def.name), def.description, lang, filter) then
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table.insert(creative_list, name)
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end
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end
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end
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for ench, def in pairs(mcl_enchanting.enchantments) do
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for i = 1, def.max_level do
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local stack = mcl_enchanting.enchant(ItemStack("mcl_enchanting:book_enchanted"), ench, i)
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if filter_item("mcl_enchanting:book_enchanted", minetest.strip_colors(stack:get_description()), lang, filter) then
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table.insert(creative_list, "mcl_enchanting:book_enchanted " .. ench .. " " .. i)
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end
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end
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end
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table.sort(creative_list)
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replace_enchanted_books(creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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end
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local function set_inv_page(page, player)
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local playername = player:get_player_name()
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local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
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inv:set_size("main", 0)
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local creative_list = {}
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if inventory_lists[page] then -- Standard filter
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creative_list = inventory_lists[page]
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end
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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end
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local function init(player)
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local playername = player:get_player_name()
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local inv = minetest.create_detached_inventory("creative_"..playername, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_creative_enabled(playername) then
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return count
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else
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return 0
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end
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.is_creative_enabled(player:get_player_name()) then
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return -1
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else
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return 0
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end
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end,
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}, playername)
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set_inv_page("all", player)
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end
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-- Create the trash field
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local trash = minetest.create_detached_inventory("trash", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.is_creative_enabled(player:get_player_name()) then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, "")
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end,
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})
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trash:set_size("main", 1)
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local noffset = {} -- numeric tab offset
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local offset = {} -- string offset:
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local boffset = {} --
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local hoch = {}
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local filtername = {}
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local bg = {}
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local noffset_x_start = -0.24
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local noffset_x = noffset_x_start
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local noffset_y = -0.25
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local next_noffset = function(id, right)
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if right then
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noffset[id] = { 8.94, noffset_y }
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else
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noffset[id] = { noffset_x, noffset_y }
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noffset_x = noffset_x + 1.25
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end
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end
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-- Upper row
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next_noffset("blocks")
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next_noffset("deco")
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next_noffset("redstone")
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next_noffset("rail")
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next_noffset("brew")
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next_noffset("misc")
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next_noffset("nix", true)
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noffset_x = noffset_x_start
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noffset_y = 8.12
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-- Lower row
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next_noffset("food")
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next_noffset("tools")
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next_noffset("combat")
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next_noffset("mobs")
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next_noffset("matr")
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next_noffset("inv", true)
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for k,v in pairs(noffset) do
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offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
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boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25)
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end
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hoch["blocks"] = ""
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hoch["deco"] = ""
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hoch["redstone"] = ""
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hoch["rail"] = ""
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hoch["brew"] = ""
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hoch["misc"] = ""
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hoch["nix"] = ""
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hoch["default"] = ""
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hoch["food"] = "_down"
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hoch["tools"] = "_down"
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hoch["combat"] = "_down"
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hoch["mobs"] = "_down"
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hoch["matr"] = "_down"
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hoch["inv"] = "_down"
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filtername = {}
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filtername["blocks"] = S("Building Blocks")
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filtername["deco"] = S("Decoration Blocks")
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filtername["redstone"] = S("Redstone")
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filtername["rail"] = S("Transportation")
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filtername["misc"] = S("Miscellaneous")
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filtername["nix"] = S("Search Items")
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filtername["food"] = S("Foodstuffs")
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filtername["tools"] = S("Tools")
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filtername["combat"] = S("Combat")
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filtername["mobs"] = S("Mobs")
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filtername["brew"] = S("Brewing")
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filtername["matr"] = S("Materials")
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filtername["inv"] = S("Survival Inventory")
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local dark_bg = "crafting_creative_bg_dark.png"
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local function reset_menu_item_bg()
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bg["blocks"] = dark_bg
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bg["deco"] = dark_bg
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bg["redstone"] = dark_bg
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bg["rail"] = dark_bg
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bg["misc"] = dark_bg
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bg["nix"] = dark_bg
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bg["food"] = dark_bg
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bg["tools"] = dark_bg
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bg["combat"] = dark_bg
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bg["mobs"] = dark_bg
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bg["brew"] = dark_bg
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bg["matr"] = dark_bg
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bg["inv"] = dark_bg
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bg["default"] = dark_bg
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end
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mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_size, show, page, filter)
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reset_menu_item_bg()
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pagenum = math.floor(pagenum) or 1
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local playername = player:get_player_name()
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if not inv_size then
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if page == "nix" then
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local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
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inv_size = inv:get_size("main")
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elseif page ~= nil and page ~= "inv" then
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inv_size = #(inventory_lists[page])
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else
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inv_size = 0
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end
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end
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local pagemax = math.max(1, math.floor((inv_size-1) / (9*5) + 1))
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local name = "nix"
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local formspec = ""
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local main_list
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local listrings = "listring[detached:creative_"..playername..";main]"..
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"listring[current_player;main]"..
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"listring[detached:trash;main]"
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if page ~= nil then
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name = page
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if players[playername] then
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players[playername].page = page
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end
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end
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bg[name] = "crafting_creative_bg.png"
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local inv_bg = "crafting_inventory_creative.png"
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if name == "inv" then
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inv_bg = "crafting_inventory_creative_survival.png"
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-- Show armor and player image
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local player_preview
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if minetest.settings:get_bool("3d_player_preview", true) then
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player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
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else
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local img, img_player
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if mod_player then
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img_player = mcl_player.player_get_preview(player)
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else
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img_player = "player.png"
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end
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img = img_player
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player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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if show_armor and armor.textures[playername] and armor.textures[playername].preview then
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img = armor.textures[playername].preview
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local s1 = img:find("character_preview")
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if s1 ~= nil then
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s1 = img:sub(s1+21)
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img = img_player..s1
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end
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player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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end
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end
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-- Background images for armor slots (hide if occupied)
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local armor_slot_imgs = ""
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local inv = player:get_inventory()
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if inv:get_stack("armor", 2):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]"
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end
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if inv:get_stack("armor", 3):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]"
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end
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if inv:get_stack("armor", 4):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]"
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end
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if inv:get_stack("armor", 5):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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end
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-- Survival inventory slots
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main_list = "list[current_player;main;0,3.75;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
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-- armor
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"list[detached:"..playername.."_armor;armor;2.5,1.3;1,1;1]"..
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"list[detached:"..playername.."_armor;armor;2.5,2.75;1,1;2]"..
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"list[detached:"..playername.."_armor;armor;5.5,1.3;1,1;3]"..
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"list[detached:"..playername.."_armor;armor;5.5,2.75;1,1;4]"..
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mcl_formspec.get_itemslot_bg(2.5,1.3,1,1)..
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mcl_formspec.get_itemslot_bg(2.5,2.75,1,1)..
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mcl_formspec.get_itemslot_bg(5.5,1.3,1,1)..
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mcl_formspec.get_itemslot_bg(5.5,2.75,1,1)..
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armor_slot_imgs..
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-- player preview
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player_preview..
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-- crafting guide button
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"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
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"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..
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-- help button
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"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]"..
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"tooltip[__mcl_doc;"..F(S("Help")).."]"..
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-- skins button
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"image_button[9,3;1,1;mcl_skins_button.png;__mcl_skins;]"..
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"tooltip[__mcl_skins;"..F(S("Select player skin")).."]"..
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-- achievements button
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"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
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"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"
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-- For shortcuts
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listrings = listrings ..
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"listring[detached:"..playername.."_armor;armor]"..
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"listring[current_player;main]"
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else
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-- Creative inventory slots
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main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]"..
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mcl_formspec.get_itemslot_bg(0,1.75,9,5)..
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-- Page buttons
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"label[9.0,5.5;"..F(S("@1/@2", pagenum, pagemax)).."]"..
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"image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]"..
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"image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]"
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end
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local tab_icon = {
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blocks = "mcl_core:brick_block",
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deco = "mcl_flowers:peony",
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redstone = "mesecons:redstone",
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rail = "mcl_minecarts:golden_rail",
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misc = "mcl_buckets:bucket_lava",
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nix = "mcl_compass:compass",
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food = "mcl_core:apple",
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tools = "mcl_core:axe_iron",
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combat = "mcl_core:sword_gold",
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mobs = "mobs_mc:cow",
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brew = "mcl_potions:dragon_breath",
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matr = "mcl_core:stick",
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inv = "mcl_chests:chest",
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}
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local function tab(current_tab, this_tab)
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local bg_img
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if current_tab == this_tab then
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bg_img = "crafting_creative_active"..hoch[this_tab]..".png"
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else
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bg_img = "crafting_creative_inactive"..hoch[this_tab]..".png"
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end
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return
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"style["..this_tab..";border=false;bgimg=;bgimg_pressed=]"..
|
|
"item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]"..
|
|
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" ..
|
|
"image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]"
|
|
end
|
|
local caption = ""
|
|
if name ~= "inv" and filtername[name] then
|
|
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
|
|
end
|
|
|
|
formspec = "size[10,9.3]"..
|
|
"no_prepend[]"..
|
|
mcl_vars.gui_nonbg..mcl_vars.gui_bg_color..
|
|
"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
|
|
"label[-5,-5;"..name.."]"..
|
|
tab(name, "blocks") ..
|
|
"tooltip[blocks;"..F(filtername["blocks"]).."]"..
|
|
tab(name, "deco") ..
|
|
"tooltip[deco;"..F(filtername["deco"]).."]"..
|
|
tab(name, "redstone") ..
|
|
"tooltip[redstone;"..F(filtername["redstone"]).."]"..
|
|
tab(name, "rail") ..
|
|
"tooltip[rail;"..F(filtername["rail"]).."]"..
|
|
tab(name, "misc") ..
|
|
"tooltip[misc;"..F(filtername["misc"]).."]"..
|
|
tab(name, "nix") ..
|
|
"tooltip[nix;"..F(filtername["nix"]).."]"..
|
|
caption..
|
|
"list[current_player;main;0,7;9,1;]"..
|
|
mcl_formspec.get_itemslot_bg(0,7,9,1)..
|
|
main_list..
|
|
tab(name, "food") ..
|
|
"tooltip[food;"..F(filtername["food"]).."]"..
|
|
tab(name, "tools") ..
|
|
"tooltip[tools;"..F(filtername["tools"]).."]"..
|
|
tab(name, "combat") ..
|
|
"tooltip[combat;"..F(filtername["combat"]).."]"..
|
|
tab(name, "mobs") ..
|
|
"tooltip[mobs;"..F(filtername["mobs"]).."]"..
|
|
tab(name, "brew") ..
|
|
"tooltip[brew;"..F(filtername["brew"]).."]"..
|
|
tab(name, "matr") ..
|
|
"tooltip[matr;"..F(filtername["matr"]).."]"..
|
|
tab(name, "inv") ..
|
|
"tooltip[inv;"..F(filtername["inv"]).."]"..
|
|
"list[detached:trash;main;9,7;1,1;]"..
|
|
mcl_formspec.get_itemslot_bg(9,7,1,1)..
|
|
"image[9,7;1,1;crafting_creative_trash.png]"..
|
|
listrings
|
|
|
|
if name == "nix" then
|
|
if filter == nil then
|
|
filter = ""
|
|
end
|
|
formspec = formspec .. "field[5.3,1.34;4,0.75;suche;;"..minetest.formspec_escape(filter).."]"
|
|
formspec = formspec .. "field_close_on_enter[suche;false]"
|
|
end
|
|
if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
|
|
|
|
|
|
player:set_inventory_formspec(formspec)
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
local page = nil
|
|
|
|
if not minetest.is_creative_enabled(player:get_player_name()) then
|
|
return
|
|
end
|
|
if formname ~= "" or fields.quit == "true" then
|
|
-- No-op if formspec closed or not player inventory (formname == "")
|
|
return
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if fields.blocks then
|
|
if players[name].page == "blocks" then return end
|
|
set_inv_page("blocks",player)
|
|
page = "blocks"
|
|
elseif fields.deco then
|
|
if players[name].page == "deco" then return end
|
|
set_inv_page("deco",player)
|
|
page = "deco"
|
|
elseif fields.redstone then
|
|
if players[name].page == "redstone" then return end
|
|
set_inv_page("redstone",player)
|
|
page = "redstone"
|
|
elseif fields.rail then
|
|
if players[name].page == "rail" then return end
|
|
set_inv_page("rail",player)
|
|
page = "rail"
|
|
elseif fields.misc then
|
|
if players[name].page == "misc" then return end
|
|
set_inv_page("misc",player)
|
|
page = "misc"
|
|
elseif fields.nix then
|
|
set_inv_page("all",player)
|
|
page = "nix"
|
|
elseif fields.food then
|
|
if players[name].page == "food" then return end
|
|
set_inv_page("food",player)
|
|
page = "food"
|
|
elseif fields.tools then
|
|
if players[name].page == "tools" then return end
|
|
set_inv_page("tools",player)
|
|
page = "tools"
|
|
elseif fields.combat then
|
|
if players[name].page == "combat" then return end
|
|
set_inv_page("combat",player)
|
|
page = "combat"
|
|
elseif fields.mobs then
|
|
if players[name].page == "mobs" then return end
|
|
set_inv_page("mobs",player)
|
|
page = "mobs"
|
|
elseif fields.brew then
|
|
if players[name].page == "brew" then return end
|
|
set_inv_page("brew",player)
|
|
page = "brew"
|
|
elseif fields.matr then
|
|
if players[name].page == "matr" then return end
|
|
set_inv_page("matr",player)
|
|
page = "matr"
|
|
elseif fields.inv then
|
|
if players[name].page == "inv" then return end
|
|
page = "inv"
|
|
elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then
|
|
set_inv_page("all", player)
|
|
page = "nix"
|
|
elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then
|
|
set_inv_search(string.lower(fields.suche),player)
|
|
page = "nix"
|
|
end
|
|
|
|
if page then
|
|
players[name].page = page
|
|
end
|
|
if players[name].page then
|
|
page = players[name].page
|
|
end
|
|
|
|
-- Figure out current scroll bar from formspec
|
|
local formspec = player:get_inventory_formspec()
|
|
|
|
local start_i = players[name].start_i
|
|
|
|
if fields.creative_prev then
|
|
start_i = start_i - 9*5
|
|
elseif fields.creative_next then
|
|
start_i = start_i + 9*5
|
|
else
|
|
-- Reset scroll bar if not scrolled
|
|
start_i = 0
|
|
end
|
|
if start_i < 0 then
|
|
start_i = start_i + 9*5
|
|
end
|
|
|
|
local inv_size
|
|
if page == "nix" then
|
|
local inv = minetest.get_inventory({type="detached", name="creative_"..name})
|
|
inv_size = inv:get_size("main")
|
|
elseif page ~= nil and page ~= "inv" then
|
|
inv_size = #(inventory_lists[page])
|
|
else
|
|
inv_size = 0
|
|
end
|
|
|
|
if start_i >= inv_size then
|
|
start_i = start_i - 9*5
|
|
end
|
|
if start_i < 0 or start_i >= inv_size then
|
|
start_i = 0
|
|
end
|
|
players[name].start_i = start_i
|
|
|
|
local filter = ""
|
|
if not fields.nix and fields.suche ~= nil and fields.suche ~= "" then
|
|
filter = fields.suche
|
|
players[name].filter = filter
|
|
end
|
|
|
|
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
|
|
end)
|
|
|
|
|
|
if minetest.is_creative_enabled("") then
|
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
|
-- Place infinite nodes, except for shulker boxes
|
|
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
|
return group == 0 or group == nil
|
|
end)
|
|
|
|
function minetest.handle_node_drops(pos, drops, digger)
|
|
if not digger or not digger:is_player() then
|
|
for _,item in ipairs(drops) do
|
|
minetest.add_item(pos, item)
|
|
end
|
|
end
|
|
local inv = digger:get_inventory()
|
|
if inv then
|
|
for _,item in ipairs(drops) do
|
|
if not inv:contains_item("main", item, true) then
|
|
inv:add_item("main", item)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
mcl_inventory.update_inventory_formspec = function(player)
|
|
local page = nil
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if players[name].page then
|
|
page = players[name].page
|
|
else
|
|
page = "nix"
|
|
end
|
|
|
|
-- Figure out current scroll bar from formspec
|
|
local formspec = player:get_inventory_formspec()
|
|
local start_i = players[name].start_i
|
|
|
|
local inv_size
|
|
if page == "nix" then
|
|
local inv = minetest.get_inventory({type="detached", name="creative_"..name})
|
|
inv_size = inv:get_size("main")
|
|
elseif page ~= nil and page ~= "inv" then
|
|
inv_size = #(inventory_lists[page])
|
|
else
|
|
inv_size = 0
|
|
end
|
|
|
|
local filter = players[name].filter
|
|
if filter == nil then
|
|
filter = ""
|
|
end
|
|
|
|
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
-- Initialize variables and inventory
|
|
local name = player:get_player_name()
|
|
if not players[name] then
|
|
players[name] = {}
|
|
players[name].page = "nix"
|
|
players[name].filter = ""
|
|
players[name].start_i = 0
|
|
end
|
|
init(player)
|
|
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
|
|
end)
|