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Use register_on_mods_loaded in mcl_inventory
This removes the need to include _mcl_autogroup as a dependency for mcl_inventory (which should be avoided) and decreases the likelihood that the code used for populating item tables is executed before all other mods are loaded.
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2 changed files with 5 additions and 6 deletions
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@ -28,10 +28,9 @@ local function replace_enchanted_books(tbl)
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end
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end
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--[[ Populate all the item tables. We only do this once. Note this mod must be
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loaded after _mcl_autogroup for this to work, because it required certain
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groups to be set. ]]
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do
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--[[ Populate all the item tables. We only do this once. Note this code must be
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executed after loading all the other mods in order to work. ]]
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minetest.register_on_mods_loaded(function()
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
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local is_redstone = function(def)
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@ -109,7 +108,7 @@ do
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table.sort(to_sort)
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replace_enchanted_books(to_sort)
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end
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end
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end)
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local function filter_item(name, description, lang, filter)
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local desc
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@ -1,4 +1,4 @@
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name = mcl_inventory
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description = Adds the player inventory and creative inventory.
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depends = mcl_init, mcl_formspec, mcl_enchanting
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optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions
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optional_depends = mcl_player, mcl_armor, mcl_brewing, mcl_potions
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