Mineclonia/mods/CORE/_mcl_enchanting/features.lua

125 lines
3.9 KiB
Lua

mcl_enchanting.features = {}
--[[
local pickaxes = {"mcl_tools:pick_wood", "mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
local pickaxes_better_than_iron = {"mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
local pickaxes_better_than_stone = {"mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"}
local shovels = {"mcl_tools:shovel_wood", "mcl_tools:shovel_stone", "mcl_tools:shovel_gold", "mcl_tools:shovel_iron", "mcl_tools:shovel_diamond"}
local silk_touch_tool_lists = {
["mcl_books:bookshelf"] = true,
["mcl_core:clay"] = true,
["mcl_core:stone_with_coal"] = pickaxes,
["group:coral_block"] = pickaxes,
["group:coral"] = true,
["group:coral_fan"] = true,
["mcl_core:stone_with_diamond"] = pickaxes_better_than_iron,
["mcl_core:stone_with_emerald"] = pickaxes_better_than_iron,
["mcl_chests:ender_chest"] = pickaxes,
["group:glass"] = true,
["mcl_nether:glowstone"] = true,
["mcl_core:dirt_with_grass"] = true,
["mcl_core:gravel"] = true,
["mcl_core:ice"] = true,
["mcl_core:stone_with_lapis"] = pickaxes_better_than_stone,
["group:leaves"] = true,
["mcl_farming:melon"] = true,
["group:huge_mushroom"] = true,
["mcl_core:mycelium"] = true,
["mcl_nether:quartz_ore"] = pickaxes,
["mcl_core:packed_ice"] = true,
["mcl_core:podzol"] = true,
["mcl_core:stone_with_redstone"] = pickaxes_better_than_iron,
["mcl_ocean:sea_lantern"] = true,
["group:top_snow"] = shovels,
["mcl_core:snowblock"] = shovels,
["mcl_core:stone"] = pickaxes,
}
minetest.register_on_mods_loaded(function()
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if digger and digger:is_player() then
local wielditem = digger:get_wielded_item()
local tooldef = wielditem:get_definition()
if tooldef._silk_touch then
local nodename = minetest.get_node(pos).name
local nodedef = minetest.registered_nodes[nodename]
local silk_touch_spec = silk_touch_tool_lists[nodename]
local suitable_tool = false
local tool_list
if silk_touch_spec == true then
suitable_tool = true
elseif silk_touch_spec then
tool_list = silk_touch_spec
else
for k, v in pairs(nodedef.groups) do
if v > 0 then
local group_spec = silk_touch_tool_lists["group:" .. k]
if group_spec == true then
suitable_tool = true
elseif group_spec then
toollist = group_spec
break
end
end
end
end
if tool_list and not suitable_tool then
suitable_tool = (table.indexof(tool_list, tooldef._original_tool) ~= -1)
end
if suitable_tool then
drops = {nodename}
end
end
end
old_handle_node_drops(pos, drops, digger)
end
end)
--]]
--[[
sharpness = {
name = "Sharpness",
max_level = 5,
create_itemdef = function(def, level)
def.tool_capabilities.damage_groups.fleshy = def.tool_capabilities.damage_groups.fleshy + (level + 1) / 2
end,
},
efficiency = {
name = "Efficiency",
max_level = 5,
create_itemdef = function(def, level)
local groupcaps = def.tool_capabilities.groupcaps
for _, groupcap in pairs(groupcaps) do
for i, t in pairs(groupcap.times) do
local m = 1 / t
m = m + math.pow(level, 2) + 1
groupcap.times[i] = 1 / m
end
end
end,
},
unbreaking = {
name = "Unbreaking",
max_level = 3,
create_itemdef = function(def, level)
local toolcaps = def.tool_capabilities
local armor_uses = def.groups.mcl_armor_uses
local factor = 0.5
if toolcaps then
local groupcaps = toolcaps.groupcaps
for _, groupcap in pairs(groupcaps) do
groupcap.uses = math.floor(groupcap.uses * (1 + level))
end
def.tool_capabilities.punch_attack_uses = math.floor(def.tool_capabilities.punch_attack_uses * (1 + level))
elseif armor_uses then
def.groups.mcl_armor_uses = math.floor(armor_uses / (0.6 + (0.4 / (level + 1))))
end
end
},
},--]]