mcl_enchanting.features = {} --[[ local pickaxes = {"mcl_tools:pick_wood", "mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"} local pickaxes_better_than_iron = {"mcl_tools:pick_iron", "mcl_tools:pick_diamond"} local pickaxes_better_than_stone = {"mcl_tools:pick_stone", "mcl_tools:pick_gold", "mcl_tools:pick_iron", "mcl_tools:pick_diamond"} local shovels = {"mcl_tools:shovel_wood", "mcl_tools:shovel_stone", "mcl_tools:shovel_gold", "mcl_tools:shovel_iron", "mcl_tools:shovel_diamond"} local silk_touch_tool_lists = { ["mcl_books:bookshelf"] = true, ["mcl_core:clay"] = true, ["mcl_core:stone_with_coal"] = pickaxes, ["group:coral_block"] = pickaxes, ["group:coral"] = true, ["group:coral_fan"] = true, ["mcl_core:stone_with_diamond"] = pickaxes_better_than_iron, ["mcl_core:stone_with_emerald"] = pickaxes_better_than_iron, ["mcl_chests:ender_chest"] = pickaxes, ["group:glass"] = true, ["mcl_nether:glowstone"] = true, ["mcl_core:dirt_with_grass"] = true, ["mcl_core:gravel"] = true, ["mcl_core:ice"] = true, ["mcl_core:stone_with_lapis"] = pickaxes_better_than_stone, ["group:leaves"] = true, ["mcl_farming:melon"] = true, ["group:huge_mushroom"] = true, ["mcl_core:mycelium"] = true, ["mcl_nether:quartz_ore"] = pickaxes, ["mcl_core:packed_ice"] = true, ["mcl_core:podzol"] = true, ["mcl_core:stone_with_redstone"] = pickaxes_better_than_iron, ["mcl_ocean:sea_lantern"] = true, ["group:top_snow"] = shovels, ["mcl_core:snowblock"] = shovels, ["mcl_core:stone"] = pickaxes, } minetest.register_on_mods_loaded(function() local old_handle_node_drops = minetest.handle_node_drops function minetest.handle_node_drops(pos, drops, digger) if digger and digger:is_player() then local wielditem = digger:get_wielded_item() local tooldef = wielditem:get_definition() if tooldef._silk_touch then local nodename = minetest.get_node(pos).name local nodedef = minetest.registered_nodes[nodename] local silk_touch_spec = silk_touch_tool_lists[nodename] local suitable_tool = false local tool_list if silk_touch_spec == true then suitable_tool = true elseif silk_touch_spec then tool_list = silk_touch_spec else for k, v in pairs(nodedef.groups) do if v > 0 then local group_spec = silk_touch_tool_lists["group:" .. k] if group_spec == true then suitable_tool = true elseif group_spec then toollist = group_spec break end end end end if tool_list and not suitable_tool then suitable_tool = (table.indexof(tool_list, tooldef._original_tool) ~= -1) end if suitable_tool then drops = {nodename} end end end old_handle_node_drops(pos, drops, digger) end end) --]] --[[ sharpness = { name = "Sharpness", max_level = 5, create_itemdef = function(def, level) def.tool_capabilities.damage_groups.fleshy = def.tool_capabilities.damage_groups.fleshy + (level + 1) / 2 end, }, efficiency = { name = "Efficiency", max_level = 5, create_itemdef = function(def, level) local groupcaps = def.tool_capabilities.groupcaps for _, groupcap in pairs(groupcaps) do for i, t in pairs(groupcap.times) do local m = 1 / t m = m + math.pow(level, 2) + 1 groupcap.times[i] = 1 / m end end end, }, unbreaking = { name = "Unbreaking", max_level = 3, create_itemdef = function(def, level) local toolcaps = def.tool_capabilities local armor_uses = def.groups.mcl_armor_uses local factor = 0.5 if toolcaps then local groupcaps = toolcaps.groupcaps for _, groupcap in pairs(groupcaps) do groupcap.uses = math.floor(groupcap.uses * (1 + level)) end def.tool_capabilities.punch_attack_uses = math.floor(def.tool_capabilities.punch_attack_uses * (1 + level)) elseif armor_uses then def.groups.mcl_armor_uses = math.floor(armor_uses / (0.6 + (0.4 / (level + 1)))) end end }, },--]]