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Mineclonia/API.md
2017-02-21 21:28:58 +01:00

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API

Groups

MineClone 2 makes very extensive use of groups. Making sure your items and objects are members of the correct group is a good and easy way to ensure compability without using any function calls. Groups are explained in GROUPS.md.

APIs for adding simple things

You can add simple things by calling functions in the various MineClone 2 mods.

  • Fences and fence gates: See mods/ITEMS/mcl_fences/API.md.
  • Walls: See mods/ITEMS/mcl_walls/API.md

Undocumented APIs

You can also add stuff for the following thins, but the APIs are currently undocumented. These mods are very similar to Minetest Game.

  • Doors: See mods/ITEMS/doors
  • Stairs and slabs: See mods/ITEMS/stairs and mods/ITEMS/mcstair
  • Beds: See mods/ITEMS/beds
  • Buckets (for new liquids): See mods/ITEMS/bucket
  • Panes (like glass panes and iron bars): See mods/ITEMS/xpanes

WARNING! These 5 mods may be renamed or changed in future releases, and compability could be broken.

Mobs

This mod uses Mobs Redo [mobs] by TenPlus1, a very powerful mod for adding mods of various kinds. There are minor modificiations for MineClone 2 compability and some items have been removed or moved to other mods, but the API is identical to the original. You can add your own mobs, spawn eggs and spawning rules with this mod. API documnetation is included in mods/ENTITIES/mobs/api.txt.

Note that mobs in MineClone 2 are still very experimental, everything about mobs may change radically at any time!

Other APIs

  • Statbars / HUD bars: See mods/HUD/hudbars
  • Hunger: See mods/PLAYER/mcl_hunger/API.md

Other things of interest

Mods found in mods/CORE contain important core APIs and utility functions, used throughout the subgame.