Commit graph

5917 commits

Author SHA1 Message Date
Elias Fleckenstein
dfa56f229f
Spawn small chest entities only if animated chests are enabled 2021-12-10 22:15:53 +01:00
erlehmann
ee77f33ea8 Merge pull request 'PLAYER/mcl_playerplus: send player object props only if changed' (#147) from fix-active-object-message-spam into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/147
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-12-09 09:31:09 +00:00
cora
5deaabdb47
Fix player bone positions and properties setting
The comparison and setting logic in the previous patch that set player
bone positions and properties conditionally incorrectly did not update
some values (like player eye level position) when they changed. This
patch fixes it and adds asserts to ensure the code works as intended.
2021-12-09 04:53:45 +01:00
cora
d77f31eab8
Only set/send player properties if necessary
Before this patch, Mineclonia set (and therefore sent) player bone
positions and player properties in every globalstep. This results in
about 30 TOCLIENT_ACTIVE_OBJECT_MESSAGE per second per player. This
patch adds conditional functions to set bone positions and properties.
The functions set values only when they have changed, reducing traffic.
2021-12-09 04:26:22 +01:00
cora
10670d5c10 Merge pull request 'HUD/mcl_death_messages: Fix crash when skeleton kills player using bow' (#202) from fix-skelly-crash-2 into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/202
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-06 18:42:20 +00:00
Nils Dagsson Moskopp
609105e091
Add test cases for get_tool_name() 2021-12-06 04:11:55 +01:00
cora
f9e3c4fd6d
Fix crash when skeleton kills player using bow
Commit 5252952555 used string.gsub() to
strip newlines from tools in death messages. The second return value of
string.gsub() (the number of substitutions) was erroneously returned too
by get_tool_name(). This bug caused a crash whenever a skeleton killed a
player using its bow.
2021-12-06 03:48:39 +01:00
cora
d70c05e92c Merge pull request 'ITEMS/mcl_chests: Fix access to ender chest inventory without an ender chest' (#193) from EliasFleckenstein03/Mineclonia:enderchest-fix into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/193
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-04 13:25:26 +00:00
Elias Fleckenstein
cacddd3fb4
Fix access to ender inventory without an ender chest 2021-12-03 21:23:10 +01:00
cora
dd347c50c5 Merge pull request 'ITEMS/mcl_chests: Add debug command to show ender chest inventory formspec.' (#194) from add-enderchest-command into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/194
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-03 10:53:51 +00:00
Nils Dagsson Moskopp
54b36c42a9
Add debug command to show ender chest inventory formspec. 2021-12-02 19:44:22 +01:00
cora
5252952555 strip newlines from tools in death messages
Players naming their tools with newlines can mess up chat with death
messages. This commit strips out newlines (\r and \n ) in the tool
name for death messages.
2021-12-01 13:25:57 +00:00
Li0n_2
c08f9850f6 Merge pull request 'Add packed ice crafting recipe' (#180) from add-packed-ice-crafting-recipe into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/180
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2021-11-27 23:43:28 +00:00
Nils Dagsson Moskopp
f8b5066c61
Add packed ice crafting recipe 2021-11-24 06:06:26 +01:00
erlehmann
4b9094ddc2 Merge pull request 'ITEMS/mcl_core: remove swiftness from egapps' (#177) from fix-egapp-speed into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/177
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-11-20 01:21:11 +00:00
cora
5087e8194a remove swiftness from egapps
The minetest world is already so small that you can reach world
border from spawn in about 2 hours. I think the regen and fire
resistance are  good enough to make them special.
2021-11-20 02:14:16 +01:00
cora
71befcff10 Merge pull request 'ENTITIES/mcl_mobs: Give mobs sunburn at correct light level' (#175) from fix-mobs-burning-in-sunlight into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/175
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-19 20:27:55 +00:00
Nils Dagsson Moskopp
66dd87af25
Give mobs sunburn at correct light level
Before this patch, the light level that makes mobs that burn in sunlight
catch fire had been mistakenly specified as minetest.LIGHT_MAX or more.

The correct light level for sunlight is LIGHT_SUN, which is one higher
than minetest.LIGHT_MAX. Since minetest.LIGHT_MAX is the maximum light
value that a node can have and torches emit light at that light level,
mobs that burn in sunlight caught fire inside torch nodes.
2021-11-19 03:14:36 +01:00
erlehmann
fc47f0a87e Merge pull request 'CORE/mcl_colors: Add mod providing global color values' (#172) from add-mcl-colors into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/172
Reviewed-by: Li0n <li0nsdichachu@outlook.com>
2021-11-18 20:57:08 +00:00
Nils Dagsson Moskopp
6bd4b0e62c
Fix typo in mcl_colors API documentation 2021-11-18 19:23:57 +01:00
AFCMS
3473f55136
Add API documentation to mcl_colors 2021-11-18 19:14:21 +01:00
Elias Fleckenstein
af7f7c3574
Add mcl_colors 2021-11-18 19:13:08 +01:00
cora
434e545745 Merge pull request 'MISC/mcl_engine_workarounds: Add crash fix and tests for minetest.find_nodes_in_area()' (#169) from fix-find-nodes-in-area-3 into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/169
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-18 11:43:57 +00:00
Nils Dagsson Moskopp
76d2846c59
Improve test for minetest.find_nodes_in_area()
• By emerging test areas, the test gets real map data and does not block.
• The test now also ensures that any return values are compared exactly.
• minetest.find_nodes_in_area() is tested with the “grouped” parameter.
2021-11-18 04:47:03 +01:00
Nils Dagsson Moskopp
526c25aa57
Add crash fix and tests for minetest.find_nodes_in_area()
For some specific out of bounds values, the volume calculation in
minetest.find_nodes_in_area() is off by about four million nodes.
Unfortunately that behaviour made it trivial to crash Mineclonia,
as Minetest immediately crashes upon encountering large numbers.

This commit introduces a wrapper around minetest.find_nodes_in_area()
which should avoid a crash. Additionally, three self tests are executed
when a server starts; they crash Mineclonia in case the workaround fails.
2021-11-18 00:55:59 +01:00
erlehmann
249cfb8118 Merge pull request 'ENTITIES/mcl_burning: Fix burning animation packetspam' (#149) from fix-burning-animation-packetspam into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/149
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-11-13 01:34:17 +00:00
cora
84194b71e6 burning: prevent adding multiple entities+huds 2021-11-12 01:16:16 +01:00
cora
0b7097cb28 add a burning animation fps setting 2021-11-12 01:16:16 +01:00
cora
bfbc953b92 Merge pull request 'ENTITIES/mcl_burning: Add debug command to burn a player' (#164) from add-burn-command-2 into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/164
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-11 22:25:14 +00:00
Nils Dagsson Moskopp
253100380c
Add debug command to burn a player 2021-11-11 21:37:26 +01:00
cora
df98db1d8c Merge pull request 'ITEMS/mcl_banners: Render preview banners with transparent patterns correctly' (#158) from banner-mask-fix-4 into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/158
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-08 12:21:50 +00:00
Nils Dagsson Moskopp
f410de485a
Render preview banners with transparent patterns correctly
Without this fix, the banner pattern preview generation does not mask
the banner pattern, so the alpha channel of the banner pattern is not
taken into account. This lead to preview banners with color gradients
showing up as a solid color banner and opaque pixel artifacts for the
bottom triangle pattern.
2021-10-31 20:53:18 +01:00
erlehmann
3a78211be4 Merge pull request 'ITEMS/mcl_maps: send hud_flags only if actually changed' (#146) from fix-minimap-spam into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/146
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-09-15 17:20:34 +00:00
cora
eee94658e7 mcl_maps: send hud_flags only if actually changed 2021-09-13 14:15:32 +02:00
cora
07a59ef120 Merge pull request 'Add dirt node group documentation' (#142) from add-dirt-group-documentation into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/142
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-09-08 01:39:32 +00:00
Nils Dagsson Moskopp
e1462d9534
Add dirt node group documentation 2021-09-08 03:16:19 +02:00
cora
42a076cc0b Merge pull request 'ITEMS/mcl_core: Add debarking and stripped trunk / wood' (#135) from stripped-wood-3 into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/135
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-09-07 01:41:01 +00:00
NO11
3759d50344
Add german translation for stripped wood 2021-09-07 00:48:40 +02:00
NO11
50e913b370
Add template for stripped wood translation 2021-09-07 00:48:39 +02:00
NO11
508b08dfd3
Add specific help text for stripped wood 2021-09-07 00:48:38 +02:00
NO11
68646b62b3
Add some spaces 2021-09-07 00:48:38 +02:00
NO11
d3348ef8b7
Add stripped trunk / wood textures
Stripped trunk / wood nodes exist for acacia, birch, dark oak, jungle
tree, oak, and spruce. This patch adds the textures for all of these.
2021-09-07 00:48:37 +02:00
NO11
eadb96dd40
Refactor wooden plank crafting
This patch makes it possible to craft planks out of stripped wood.
2021-09-07 00:48:36 +02:00
NO11
616b009452
Add stripped trunk and stripped wood nodes 2021-09-07 00:48:35 +02:00
NO11
a92e1c05a3
Add debarking by right clicking wood using an axe 2021-09-07 00:48:10 +02:00
cora
b26fb44aeb Merge pull request 'New Mineclonia logo' (#140) from add-mineclonia-menu-header into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/140
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-08-27 02:53:11 +00:00
Li0n
19112bfbec
New Mineclonia logo 2021-08-27 04:09:35 +02:00
cora
6f046b199d Merge pull request 'Add Mineclonia menu icon' (#139) from add-mineclonia-menu-icon into master
Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/139
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-08-27 01:31:19 +00:00
Nils Dagsson Moskopp
7f4f5c5c89
Make menu icon export compatible with Inkscape 1.0
Though usually one would export directly to "${3}", Inkscape 1.0 had
its command line options changed by people who apparently think that
backwards compatibility is some kind of swear word: Whereas earlier
Inkscape versions would export to a file called foo.png.tmp, newer
behaviour is to ignore the user's wishes & write to foo.png.png –
unless one asks it to write to a filename with a .png extension,
Inkscape 1.0 changes the filename extension to .png each time.

As we do not know the extension of "${3}", we have to use the
extension, then rename the resulting file to the proper name;
only that way the export works with Inkscape 1.0 & earlier …
2021-08-27 03:08:04 +02:00
Nils Dagsson Moskopp
a2b8489c80
Add Mineclonia menu icon PNG 2021-08-24 03:32:10 +02:00