add a burning animation fps setting

This commit is contained in:
cora 2021-09-21 20:45:08 +02:00
parent bfbc953b92
commit 0b7097cb28
3 changed files with 8 additions and 2 deletions

View file

@ -285,7 +285,7 @@ function mcl_burning.fire_entity_step(self, dtime)
end
local animation_timer = self.animation_timer + dtime
if animation_timer >= 0.015 then
if animation_timer >= ( 1 / mcl_burning.animation_fps ) then
animation_timer = 0
local animation_frame = self.animation_frame + 1
if animation_frame > mcl_burning.animation_frames - 1 then

View file

@ -2,7 +2,8 @@ local S = minetest.get_translator("mcl_burning")
local modpath = minetest.get_modpath("mcl_burning")
mcl_burning = {
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8,
animation_fps = tonumber(minetest.settings:get("fire_animation_fps")) or 30
}
dofile(modpath .. "/api.lua")

View file

@ -91,6 +91,11 @@ flame_sound (Flame sound) bool true
# Form: Image height / Image width
fire_animation_frames (Fire Animation Frames) int 8
# How long to wait between frames of the fire animation in frames per second.
# A higher number means it looks better but also results in a lot of additional network traffic. A low single digit value is recommended for multiplayer.
#(default: 30)
fire_animation_fps (Fire Animation FPS) int 30 0 60
# Whether to animate chests when open / close
animated_chests (Animated chests) bool true