Commit graph

16 commits

Author SHA1 Message Date
Brandon
162faa7e60 Add fire resistance groundwork. 2020-06-20 21:00:57 -04:00
Brandon
12d0c3019e Move timing functions out to globalstep 2020-06-20 15:50:58 -04:00
Brandon
d929ca19a8 Add persistent particle spawner. 2020-06-20 09:00:53 -04:00
Brandon
bd9fd780eb Add potion sprite effects when drinking 2020-06-18 21:04:31 -04:00
Brandon
7dc36368b0 Add poison. Update times/potency. 2020-06-18 20:08:00 -04:00
Brandon
d9e78e8ad9 Add water breathing. 2020-06-18 17:59:36 -04:00
Brandon
4b23c2a15c Update potions for mob effects. Healing harms zombies, harming heals zombies. 2020-06-18 16:56:19 -04:00
Brandon
9f5bce29cb Add more lingering options. Adjust lingering cloud size. 2020-06-18 12:27:09 -04:00
Brandon
64cd19218f Cleanup brewing stand code. Add lingering base structure add splash river water and water. 2020-06-18 07:43:50 -04:00
Brandon
56a8940510 Correct for splash invisibility. Add weakness + and splash potions. 2020-06-17 22:17:16 -04:00
Brandon
454a9c231e Correct issues with splash potions disappearing immediately when thrown. 2020-06-17 17:36:15 -04:00
Brandon
021492994a Update the available perturbations of brewing. Include splash enhancement. 2020-06-17 16:49:52 -04:00
Brandon
9fe15c7e12 Add invisibility II brewing and correct inversion table (no such thing as slowness +). Add poison to harming inversion. Reduced splash stack max. 2020-06-16 22:29:35 -04:00
bzoss
54c1be724d Increase collision box to fix issues with splash potions not breaking at feet. 2020-06-16 08:25:42 -04:00
bzoss
7766368f64 Change splash effect with distance. 2020-06-13 17:50:33 -04:00
bzoss
7b4ded46f9 Rearrange the code structure. 2020-06-12 19:54:45 -04:00