Change splash effect with distance.

This commit is contained in:
bzoss 2020-06-13 17:50:33 -04:00
parent 7b4ded46f9
commit 7766368f64

View file

@ -36,6 +36,7 @@ local function register_splash(name, descr, color, def)
local node = minetest.get_node(pos)
local n = node.name
local d = 2
local redux_map = {7/8,0.5,0.25}
if n ~= "air" then
minetest.sound_play("mcl_potions_breaking_glass")
minetest.add_particlespawner({
@ -56,8 +57,15 @@ local function register_splash(name, descr, color, def)
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
})
self.object:remove()
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 3)) do
if minetest.is_player(obj) then def.potion_fun(obj) end
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
if minetest.is_player(obj) then
pos2 = obj:get_pos()
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
print(obj:get_player_name().." "..math.floor(rad))
end
end
end
end,
@ -65,81 +73,81 @@ local function register_splash(name, descr, color, def)
end
register_splash("healing", "Splash Healing", "#AA0000", {
potion_fun = function(player) player:set_hp(player:get_hp() + 3) end,
potion_fun = function(player, redx) player:set_hp(player:get_hp() + 3*redx) end,
})
register_splash("healing_2", "Splash Healing II", "#DD0000", {
potion_fun = function(player) player:set_hp(player:get_hp() + 6) end,
potion_fun = function(player, redx) player:set_hp(player:get_hp() + 6*redx) end,
})
register_splash("harming", "Splash Harming", "#660099", {
potion_fun = function(player) mcl_potions.healing_func(player, -4) end,
potion_fun = function(player, redx) mcl_potions.healing_func(player, -4*redx) end,
})
register_splash("harming_2", "Splash Harming II", "#330066", {
potion_fun = function(player) mcl_potions.healing_func(player, -6) end,
potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end,
})
register_splash("leaping", "Splash Leaping", "#00CC33", {
potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, 135) end
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 135*redx) end
})
register_splash("leaping_2", "Splash Leaping II", "#00EE33", {
potion_fun = function(player) mcl_potions.leaping_func(player, 1.4, 135) end
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, 135*redx) end
})
register_splash("leaping_plus", "Splash Leaping +", "#00DD33", {
potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, 360) end
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 360*redx) end
})
register_splash("swiftness", "Splash Swiftness", "#009999", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, 135) end
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 135*redx) end
})
register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.4, 135) end
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, 135*redx) end
})
register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, 360) end
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 360*redx) end
})
register_splash("slowness", "Splash Slowness ", "#000080", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, 68) end
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 68*redx) end
})
register_splash("slowness_plus", "Splash Slowness +", "#000066", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, 180) end
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 180*redx) end
})
register_splash("poison", "Splash Poison", "#335544", {
potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
})
register_splash("poison_2", "Splash Poison II", "#446655", {
potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
})
register_splash("poison_plus", "Splash Poison II", "#557766", {
potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end
potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end
})
register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
})
register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end
})
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 300*redx) end
})
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
potion_fun = function(player) mcl_potions.invisiblility_func(player, 135) end
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*redx) end
})
register_splash("invisibility", "Splash Invisibility", "#A0A0A0", {
potion_fun = function(player) mcl_potions.invisiblility_func(player, 300) end
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 300*redx) end
})