From 7766368f64ed8c191dd01c2d3e57b3b6d88cf3ab Mon Sep 17 00:00:00 2001 From: bzoss Date: Sat, 13 Jun 2020 17:50:33 -0400 Subject: [PATCH] Change splash effect with distance. --- mods/ITEMS/mcl_potions/splash.lua | 52 ++++++++++++++++++------------- 1 file changed, 30 insertions(+), 22 deletions(-) diff --git a/mods/ITEMS/mcl_potions/splash.lua b/mods/ITEMS/mcl_potions/splash.lua index 8c35b7ef..360c345d 100644 --- a/mods/ITEMS/mcl_potions/splash.lua +++ b/mods/ITEMS/mcl_potions/splash.lua @@ -36,6 +36,7 @@ local function register_splash(name, descr, color, def) local node = minetest.get_node(pos) local n = node.name local d = 2 + local redux_map = {7/8,0.5,0.25} if n ~= "air" then minetest.sound_play("mcl_potions_breaking_glass") minetest.add_particlespawner({ @@ -56,8 +57,15 @@ local function register_splash(name, descr, color, def) texture = "mcl_potions_sprite.png^[colorize:"..color..":127", }) self.object:remove() - for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 3)) do - if minetest.is_player(obj) then def.potion_fun(obj) end + for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do + if minetest.is_player(obj) then + + pos2 = obj:get_pos() + local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2)) + if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end + print(obj:get_player_name().." "..math.floor(rad)) + + end end end end, @@ -65,81 +73,81 @@ local function register_splash(name, descr, color, def) end register_splash("healing", "Splash Healing", "#AA0000", { - potion_fun = function(player) player:set_hp(player:get_hp() + 3) end, + potion_fun = function(player, redx) player:set_hp(player:get_hp() + 3*redx) end, }) register_splash("healing_2", "Splash Healing II", "#DD0000", { - potion_fun = function(player) player:set_hp(player:get_hp() + 6) end, + potion_fun = function(player, redx) player:set_hp(player:get_hp() + 6*redx) end, }) register_splash("harming", "Splash Harming", "#660099", { - potion_fun = function(player) mcl_potions.healing_func(player, -4) end, + potion_fun = function(player, redx) mcl_potions.healing_func(player, -4*redx) end, }) register_splash("harming_2", "Splash Harming II", "#330066", { - potion_fun = function(player) mcl_potions.healing_func(player, -6) end, + potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end, }) register_splash("leaping", "Splash Leaping", "#00CC33", { - potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, 135) end + potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 135*redx) end }) register_splash("leaping_2", "Splash Leaping II", "#00EE33", { - potion_fun = function(player) mcl_potions.leaping_func(player, 1.4, 135) end + potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, 135*redx) end }) register_splash("leaping_plus", "Splash Leaping +", "#00DD33", { - potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, 360) end + potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 360*redx) end }) register_splash("swiftness", "Splash Swiftness", "#009999", { - potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, 135) end + potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 135*redx) end }) register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", { - potion_fun = function(player) mcl_potions.swiftness_func(player, 1.4, 135) end + potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, 135*redx) end }) register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", { - potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, 360) end + potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 360*redx) end }) register_splash("slowness", "Splash Slowness ", "#000080", { - potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, 68) end + potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 68*redx) end }) register_splash("slowness_plus", "Splash Slowness +", "#000066", { - potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, 180) end + potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 180*redx) end }) register_splash("poison", "Splash Poison", "#335544", { - potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end + potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end }) register_splash("poison_2", "Splash Poison II", "#446655", { - potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end + potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end }) register_splash("poison_plus", "Splash Poison II", "#557766", { - potion_fun = function(player) mcl_potions.poison_func(player, 0.85, 180) end + potion_fun = function(player, redx) mcl_potions.poison_func(player, 0.85, 180*redx) end }) register_splash("regeneration", "Splash Regeneration", "#A52BB2", { - potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end + potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end }) register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", { - potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end + potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 180*redx) end }) register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", { - potion_fun = function(player) mcl_potions.regeneration_func(player, 0.85, 180) end + potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 0.85, 300*redx) end }) register_splash("invisibility", "Splash Invisibility", "#B0B0B0", { - potion_fun = function(player) mcl_potions.invisiblility_func(player, 135) end + potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*redx) end }) register_splash("invisibility", "Splash Invisibility", "#A0A0A0", { - potion_fun = function(player) mcl_potions.invisiblility_func(player, 300) end + potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 300*redx) end })