Reset mob velocity when surviving flop

This commit is contained in:
Wuzzy 2020-12-05 14:20:58 +01:00
parent c48371e859
commit e23bdca570

View file

@ -2166,6 +2166,7 @@ local follow_flop = function(self)
elseif self.state == "flop" then
self.state = "stand"
self.object:set_acceleration({x = 0, y = 0, z = 0})
set_velocity(self, 0)
end
end
end