Mobs can't runaway while in flop state
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1 changed files with 2 additions and 2 deletions
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@ -1962,7 +1962,7 @@ end
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-- find someone to runaway from
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local runaway_from = function(self)
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if not self.runaway_from then
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if not self.runaway_from and self.state ~= "flop" then
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return
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end
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@ -3018,7 +3018,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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end -- END if damage
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-- if skittish then run away
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if not die and self.runaway == true then
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if not die and self.runaway == true and self.state ~= "flop" then
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local lp = hitter:get_pos()
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local s = self.object:get_pos()
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