New translation system, part 2: Environment, help

This commit is contained in:
Wuzzy 2019-03-07 20:55:56 +01:00
parent 1217d9fa88
commit d691490016
6 changed files with 62 additions and 62 deletions

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@ -1,4 +1,3 @@
--[[
Copyright (C) 2016 - Auke Kok <sofar@foo-projects.org>
@ -10,6 +9,8 @@ of the license, or (at your option) any later version.
--]]
local S = minetest.get_translator("lightning")
lightning = {}
lightning.interval_low = 17
@ -178,7 +179,7 @@ lightning.strike = function(pos)
if obj:is_player() then
-- Player damage
if minetest.get_modpath("mcl_death_messages") then
mcl_death_messages.player_damage(obj, string.format("%s was struck by lightning.", obj:get_player_name()))
mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
end
obj:set_hp(obj:get_hp()-5)
-- Mobs
@ -233,7 +234,7 @@ end)
minetest.register_chatcommand("lightning", {
params = "[<X> <Y> <Z>]",
description = "Let lightning strike at the specified position or yourself",
description = S("Let lightning strike at the specified position or yourself"),
privs = { maphack = true },
func = function(name, param)
local pos = {}
@ -254,7 +255,7 @@ minetest.register_chatcommand("lightning", {
if player then
lightning.strike(player:get_pos())
else
return false, "No position specified and unknown player"
return false, S("No position specified and unknown player")
end
end
return true

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_void_damage")
local voidtimer = 0
minetest.register_globalstep(function(dtime)
@ -24,7 +26,7 @@ minetest.register_globalstep(function(dtime)
local spawn = mcl_spawn.get_spawn_pos(obj)
obj:set_pos(spawn)
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(spawn))
minetest.chat_send_player(obj:get_player_name(), "The void is off-limits to you!")
minetest.chat_send_player(obj:get_player_name(), S("The void is off-limits to you!"))
else
obj:remove()
end
@ -32,7 +34,7 @@ minetest.register_globalstep(function(dtime)
-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
if obj:get_hp() > 0 then
if is_player then
mcl_death_messages.player_damage(obj, string.format("%s fell into the endless void.", obj:get_player_name()))
mcl_death_messages.player_damage(obj, S("@1 fell into the endless void.", obj:get_player_name()))
end
obj:set_hp(obj:get_hp() - 4)
end

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_weather")
-- weather states, 'none' is default, other states depends from active mods
mcl_weather.state = "none"
@ -182,18 +184,18 @@ mcl_weather.get_weather = function()
end
minetest.register_privilege("weather_manager", {
description = "Gives ability to control weather",
description = S("Gives ability to control weather"),
give_to_singleplayer = false
})
-- Weather command definition. Set
minetest.register_chatcommand("weather", {
params = "(clear | rain | snow | thunder) [<duration>]",
description = "Changes the weather to the specified parameter.",
params = S("(clear | rain | snow | thunder) [<duration>]"),
description = S("Changes the weather to the specified parameter."),
privs = {weather_manager = true},
func = function(name, param)
if (param == "") then
return false, "Error: No weather specified."
return false, S("Error: No weather specified.")
end
local new_weather, end_time
local parse1, parse2 = string.match(param, "(%w+) ?(%d*)")
@ -204,13 +206,13 @@ minetest.register_chatcommand("weather", {
new_weather = parse1
end
else
return false, "Error: Invalid parameters."
return false, S("Error: Invalid parameters.")
end
if parse2 then
if type(tonumber(parse2)) == "number" then
local duration = tonumber(parse2)
if duration < 1 then
return false, "Error: Duration can't be less than 1 second."
return false, S("Error: Duration can't be less than 1 second.")
end
end_time = minetest.get_gametime() + duration
end
@ -220,14 +222,14 @@ minetest.register_chatcommand("weather", {
if success then
return true
else
return false, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”."
return false, S("Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.")
end
end
})
minetest.register_chatcommand("toggledownfall", {
params = "",
description = "Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)",
description = S("Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)"),
privs = {weather_manager = true},
func = function(name, param)
-- Currently rain/thunder/snow: Set weather to clear

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@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_doc")
-- Disable built-in factoids; it is planned to add custom ones as replacements
doc.sub.items.disable_core_factoid("node_mining")
doc.sub.items.disable_core_factoid("tool_capabilities")
@ -14,7 +16,7 @@ end)
-- dig_by_water
doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def)
if def.groups.dig_by_water then
return "Water can flow into this block and cause it to drop as an item."
return S("Water can flow into this block and cause it to drop as an item.")
end
return ""
end)
@ -22,9 +24,9 @@ end)
-- usable by hoes
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.cultivatable == 2 then
return "This block can be turned into dirt with a hoe."
return S("This block can be turned into dirt with a hoe.")
elseif def.groups.cultivatable == 2 then
return "This block can be turned into farmland with a hoe."
return S("This block can be turned into farmland with a hoe.")
end
return ""
end)
@ -33,15 +35,15 @@ end)
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""
if def.groups.soil_sapling == 2 then
datastring = datastring .. "This block acts as a soil for all saplings." .. "\n"
datastring = datastring .. S("This block acts as a soil for all saplings.") .. "\n"
elseif def.groups.soil_sapling == 1 then
datastring = datastring .. "This block acts as a soil for some saplings." .. "\n"
datastring = datastring .. S("This block acts as a soil for some saplings.") .. "\n"
end
if def.groups.soil_sugarcane then
datastring = datastring .. "Sugar canes will grow on this block." .. "\n"
datastring = datastring .. S("Sugar canes will grow on this block.") .. "\n"
end
if def.groups.soil_nether_wart then
datastring = datastring .. "Nether wart will grow on this block." .. "\n"
datastring = datastring .. S("Nether wart will grow on this block.") .. "\n"
end
return datastring
end)
@ -50,9 +52,9 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local formstring = ""
if def.groups.leafdecay ~= nil then
if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then
formstring = string.format("This block quickly decays when there is no wood block of any species within a distance of %d. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
formstring = S("This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
else
formstring = string.format("This block quickly decays and disappears when there is no wood block of any species within a distance of %d. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
formstring = S("This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player.", def.groups.leafdecay)
end
end
return formstring
@ -62,9 +64,9 @@ end)
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""
if def.groups.place_flowerlike == 1 then
return "This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher."
return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
elseif def.groups.place_flowerlike == 2 then
return "This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher."
return S("This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
end
return ""
end)
@ -72,7 +74,7 @@ end)
-- flammable
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.flammable then
return "This block is flammable."
return S("This block is flammable.")
end
return ""
end)
@ -80,7 +82,7 @@ end)
-- destroys_items
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
if def.groups.destroys_items then
return "This block destroys any item it touches."
return S("This block destroys any item it touches.")
end
return ""
end)
@ -91,25 +93,25 @@ doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
local s = ""
if def.groups.eatable and not def._doc_items_usagehelp then
if def.groups.food == 2 then
s = s .. "To eat it, wield it, then rightclick."
s = s .. S("To eat it, wield it, then rightclick.")
if def.groups.can_eat_when_full == 1 then
s = s .. "\n" .. "You can eat this even when your hunger bar is full."
s = s .. "\n" .. S("You can eat this even when your hunger bar is full.")
else
s = s .. "\n" .. "You cannot eat this when your hunger bar is full."
s = s .. "\n" .. S("You cannot eat this when your hunger bar is full.")
end
elseif def.groups.food == 3 then
s = s .. "To drink it, wield it, then rightclick."
s = s .. S("To drink it, wield it, then rightclick.")
if def.groups.can_eat_when_full ~= 1 then
s = s .. "\n" .. "You cannot drink this when your hunger bar is full."
s = s .. "\n" .. S("You cannot drink this when your hunger bar is full.")
end
else
s = s .. "To consume it, wield it, then rightclick."
s = s .. S("To consume it, wield it, then rightclick.")
if def.groups.can_eat_when_full ~= 1 then
s = s .. "\n" .. "You cannot consume this when your hunger bar is full."
s = s .. "\n" .. S("You cannot consume this when your hunger bar is full.")
end
end
if def.groups.no_eat_delay ~= 1 then
s = s .. "\n" .. "You have to wait for about 2 seconds before you can eat or drink again."
s = s .. "\n" .. S("You have to wait for about 2 seconds before you can eat or drink again.")
end
end
return s
@ -118,10 +120,10 @@ end)
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
local s = ""
if def.groups.eatable and def.groups.eatable > 0 then
s = s .. string.format("Hunger points restored: %d", def.groups.eatable)
s = s .. S("Hunger points restored: @1", def.groups.eatable)
end
if def._mcl_saturation and def._mcl_saturation > 0 then
s = s .. "\n" .. string.format("Saturation points restored: %.1f", def._mcl_saturation)
s = s .. "\n" .. S("Saturation points restored: @1%.1f", string.format("%.1f", def._mcl_saturation))
end
return s
end)
@ -132,12 +134,12 @@ doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
local mdef = minetest.registered_items[def._repair_material]
local desc
if mdef and mdef.description and mdef.description ~= "" then
return string.format("This item can be repaired at an anvil with: %s.", mdef.description)
return S("This item can be repaired at an anvil with: @1.", mdef.description)
elseif def._repair_material == "group:wood" then
return "This item can be repaired at an anvil with any wooden planks."
return S("This item can be repaired at an anvil with any wooden planks.")
elseif string.sub(def._repair_material, 1, 6) == "group:" then
local group = string.sub(def._repair_material, 7)
return string.format("This item can be repaired at an anvil with any item in the “%s” group.", group)
return S("This item can be repaired at an anvil with any item in the “@1” group.", group)
end
end
return ""
@ -145,7 +147,7 @@ end)
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
if minetest.get_item_group(itemstring, "no_rename") == 1 then
return "This item cannot be renamed at an anvil."
return S("This item cannot be renamed at an anvil.")
else
return ""
end
@ -154,7 +156,7 @@ end)
doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
local s = ""
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
s = s .. "This block crushes any block it falls into."
s = s .. S("This block crushes any block it falls into.")
end
return s
end)
@ -162,22 +164,22 @@ end)
doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def)
local s = ""
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
s = s .. "When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×22 hit points with B = number of blocks fallen. The damage can never be more than 40 HP."
s = s .. S("When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×22 hit points with B = number of blocks fallen. The damage can never be more than 40 HP.")
end
return s
end)
-- Mining, hardness and all that
doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" }
local axey = { "Diamond Axe", "Iron Axe", "Stone Axe", "Golden Axe", "Wooden Axe" }
local shovely = { "Diamond Shovel", "Iron Shovel", "Stone Shovel", "Golden Shovel", "Wooden Shovel" }
local pickaxey = { S("Diamond Pickaxe"), S("Iron Pickaxe"), S("Stone Pickaxe"), S("Golden Pickaxe"), S("Wooden Pickaxe") }
local axey = { S("Diamond Axe"), S("Iron Axe"), S("Stone Axe"), S("Golden Axe"), S("Wooden Axe") }
local shovely = { S("Diamond Shovel"), S("Iron Shovel"), S("Stone Shovel"), S("Golden Shovel"), S("Wooden Shovel") }
local datastring = ""
local groups = def.groups
if groups then
if groups.dig_immediate == 3 then
datastring = datastring .. "This block can be mined by any tool instantly." .. "\n"
datastring = datastring .. S("This block can be mined by any tool instantly.") .. "\n"
else
local tool_minable = false
@ -213,7 +215,7 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
end
if tool_minable then
datastring = "This block can be mined by:\n" .. datastring .. "\n"
datastring = S("This block can be mined by:") .. "\n" .. datastring .. "\n"
end
end
end
@ -222,9 +224,9 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
hardness = 0
end
if hardness == -1 then
datastring = datastring .. "Hardness: ∞"
datastring = datastring .. S("Hardness: ∞")
else
datastring = datastring .. string.format("Hardness: %.2f", hardness)
datastring = datastring .. S("Hardness: @1", string.format("%.2f", hardness))
end
local blast = def._mcl_blast_resistance
if not blast then
@ -232,7 +234,7 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def)
end
-- TODO: Blast resistance as number
if blast >= 1000 then
datastring = datastring .. "\n" .. "This block will not be destroyed by TNT explosions."
datastring = datastring .. "\n" .. S("This block will not be destroyed by TNT explosions.")
end
return datastring
end)
@ -240,7 +242,7 @@ end)
-- Special drops when mined by shears
doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
if def._mcl_shears_drop == true then
return "This block drops itself when mined by shears."
return S("This block drops itself when mined by shears.")
elseif type(def._mcl_shears_drop) == "table" then
local drops = {}
for d=1, #def._mcl_shears_drop do
@ -255,11 +257,11 @@ doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def)
text = itemname
end
if itemcount > 1 then
text = string.format("%d×%s", itemcount, text)
text = S("@1×@2", itemcount, text)
end
table.insert(drops, text)
end
local ret = string.format("This blocks drops the following when mined by shears: %s", table.concat(drops, ", "))
local ret = S("This blocks drops the following when mined by shears: @1", table.concat(drops, S(", ")))
return ret
end
return ""

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@ -1,2 +1 @@
doc
intllib?

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@ -1,10 +1,4 @@
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
local S = minetest.get_translator("mcl_doc_basics")
doc.add_category("basics",
{