diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 3d417cce..527bfa86 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -1,4 +1,3 @@ - --[[ Copyright (C) 2016 - Auke Kok @@ -10,6 +9,8 @@ of the license, or (at your option) any later version. --]] +local S = minetest.get_translator("lightning") + lightning = {} lightning.interval_low = 17 @@ -178,7 +179,7 @@ lightning.strike = function(pos) if obj:is_player() then -- Player damage if minetest.get_modpath("mcl_death_messages") then - mcl_death_messages.player_damage(obj, string.format("%s was struck by lightning.", obj:get_player_name())) + mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name())) end obj:set_hp(obj:get_hp()-5) -- Mobs @@ -233,7 +234,7 @@ end) minetest.register_chatcommand("lightning", { params = "[ ]", - description = "Let lightning strike at the specified position or yourself", + description = S("Let lightning strike at the specified position or yourself"), privs = { maphack = true }, func = function(name, param) local pos = {} @@ -254,7 +255,7 @@ minetest.register_chatcommand("lightning", { if player then lightning.strike(player:get_pos()) else - return false, "No position specified and unknown player" + return false, S("No position specified and unknown player") end end return true diff --git a/mods/ENVIRONMENT/mcl_void_damage/init.lua b/mods/ENVIRONMENT/mcl_void_damage/init.lua index f8f4578f..5490f500 100644 --- a/mods/ENVIRONMENT/mcl_void_damage/init.lua +++ b/mods/ENVIRONMENT/mcl_void_damage/init.lua @@ -1,3 +1,5 @@ +local S = minetest.get_translator("mcl_void_damage") + local voidtimer = 0 minetest.register_globalstep(function(dtime) @@ -24,7 +26,7 @@ minetest.register_globalstep(function(dtime) local spawn = mcl_spawn.get_spawn_pos(obj) obj:set_pos(spawn) mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(spawn)) - minetest.chat_send_player(obj:get_player_name(), "The void is off-limits to you!") + minetest.chat_send_player(obj:get_player_name(), S("The void is off-limits to you!")) else obj:remove() end @@ -32,7 +34,7 @@ minetest.register_globalstep(function(dtime) -- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds) if obj:get_hp() > 0 then if is_player then - mcl_death_messages.player_damage(obj, string.format("%s fell into the endless void.", obj:get_player_name())) + mcl_death_messages.player_damage(obj, S("@1 fell into the endless void.", obj:get_player_name())) end obj:set_hp(obj:get_hp() - 4) end diff --git a/mods/ENVIRONMENT/mcl_weather/weather_core.lua b/mods/ENVIRONMENT/mcl_weather/weather_core.lua index bec9606d..507040f1 100644 --- a/mods/ENVIRONMENT/mcl_weather/weather_core.lua +++ b/mods/ENVIRONMENT/mcl_weather/weather_core.lua @@ -1,3 +1,5 @@ +local S = minetest.get_translator("mcl_weather") + -- weather states, 'none' is default, other states depends from active mods mcl_weather.state = "none" @@ -182,18 +184,18 @@ mcl_weather.get_weather = function() end minetest.register_privilege("weather_manager", { - description = "Gives ability to control weather", + description = S("Gives ability to control weather"), give_to_singleplayer = false }) -- Weather command definition. Set minetest.register_chatcommand("weather", { - params = "(clear | rain | snow | thunder) []", - description = "Changes the weather to the specified parameter.", + params = S("(clear | rain | snow | thunder) []"), + description = S("Changes the weather to the specified parameter."), privs = {weather_manager = true}, func = function(name, param) if (param == "") then - return false, "Error: No weather specified." + return false, S("Error: No weather specified.") end local new_weather, end_time local parse1, parse2 = string.match(param, "(%w+) ?(%d*)") @@ -204,13 +206,13 @@ minetest.register_chatcommand("weather", { new_weather = parse1 end else - return false, "Error: Invalid parameters." + return false, S("Error: Invalid parameters.") end if parse2 then if type(tonumber(parse2)) == "number" then local duration = tonumber(parse2) if duration < 1 then - return false, "Error: Duration can't be less than 1 second." + return false, S("Error: Duration can't be less than 1 second.") end end_time = minetest.get_gametime() + duration end @@ -220,14 +222,14 @@ minetest.register_chatcommand("weather", { if success then return true else - return false, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”." + return false, S("Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.") end end }) minetest.register_chatcommand("toggledownfall", { params = "", - description = "Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)", + description = S("Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)"), privs = {weather_manager = true}, func = function(name, param) -- Currently rain/thunder/snow: Set weather to clear diff --git a/mods/HELP/mcl_doc/init.lua b/mods/HELP/mcl_doc/init.lua index b4f292b4..fc35f8e3 100644 --- a/mods/HELP/mcl_doc/init.lua +++ b/mods/HELP/mcl_doc/init.lua @@ -1,3 +1,5 @@ +local S = minetest.get_translator("mcl_doc") + -- Disable built-in factoids; it is planned to add custom ones as replacements doc.sub.items.disable_core_factoid("node_mining") doc.sub.items.disable_core_factoid("tool_capabilities") @@ -14,7 +16,7 @@ end) -- dig_by_water doc.sub.items.register_factoid("nodes", "drop_destroy", function(itemstring, def) if def.groups.dig_by_water then - return "Water can flow into this block and cause it to drop as an item." + return S("Water can flow into this block and cause it to drop as an item.") end return "" end) @@ -22,9 +24,9 @@ end) -- usable by hoes doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) if def.groups.cultivatable == 2 then - return "This block can be turned into dirt with a hoe." + return S("This block can be turned into dirt with a hoe.") elseif def.groups.cultivatable == 2 then - return "This block can be turned into farmland with a hoe." + return S("This block can be turned into farmland with a hoe.") end return "" end) @@ -33,15 +35,15 @@ end) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) local datastring = "" if def.groups.soil_sapling == 2 then - datastring = datastring .. "This block acts as a soil for all saplings." .. "\n" + datastring = datastring .. S("This block acts as a soil for all saplings.") .. "\n" elseif def.groups.soil_sapling == 1 then - datastring = datastring .. "This block acts as a soil for some saplings." .. "\n" + datastring = datastring .. S("This block acts as a soil for some saplings.") .. "\n" end if def.groups.soil_sugarcane then - datastring = datastring .. "Sugar canes will grow on this block." .. "\n" + datastring = datastring .. S("Sugar canes will grow on this block.") .. "\n" end if def.groups.soil_nether_wart then - datastring = datastring .. "Nether wart will grow on this block." .. "\n" + datastring = datastring .. S("Nether wart will grow on this block.") .. "\n" end return datastring end) @@ -50,9 +52,9 @@ doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) local formstring = "" if def.groups.leafdecay ~= nil then if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then - formstring = string.format("This block quickly decays when there is no wood block of any species within a distance of %d. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay) + formstring = S("This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.", def.groups.leafdecay) else - formstring = string.format("This block quickly decays and disappears when there is no wood block of any species within a distance of %d. The block does not decay when the block has been placed by a player.", def.groups.leafdecay) + formstring = S("This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player.", def.groups.leafdecay) end end return formstring @@ -62,9 +64,9 @@ end) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) local datastring = "" if def.groups.place_flowerlike == 1 then - return "This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher." + return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.") elseif def.groups.place_flowerlike == 2 then - return "This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher." + return S("This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.") end return "" end) @@ -72,7 +74,7 @@ end) -- flammable doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) if def.groups.flammable then - return "This block is flammable." + return S("This block is flammable.") end return "" end) @@ -80,7 +82,7 @@ end) -- destroys_items doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) if def.groups.destroys_items then - return "This block destroys any item it touches." + return S("This block destroys any item it touches.") end return "" end) @@ -91,25 +93,25 @@ doc.sub.items.register_factoid(nil, "use", function(itemstring, def) local s = "" if def.groups.eatable and not def._doc_items_usagehelp then if def.groups.food == 2 then - s = s .. "To eat it, wield it, then rightclick." + s = s .. S("To eat it, wield it, then rightclick.") if def.groups.can_eat_when_full == 1 then - s = s .. "\n" .. "You can eat this even when your hunger bar is full." + s = s .. "\n" .. S("You can eat this even when your hunger bar is full.") else - s = s .. "\n" .. "You cannot eat this when your hunger bar is full." + s = s .. "\n" .. S("You cannot eat this when your hunger bar is full.") end elseif def.groups.food == 3 then - s = s .. "To drink it, wield it, then rightclick." + s = s .. S("To drink it, wield it, then rightclick.") if def.groups.can_eat_when_full ~= 1 then - s = s .. "\n" .. "You cannot drink this when your hunger bar is full." + s = s .. "\n" .. S("You cannot drink this when your hunger bar is full.") end else - s = s .. "To consume it, wield it, then rightclick." + s = s .. S("To consume it, wield it, then rightclick.") if def.groups.can_eat_when_full ~= 1 then - s = s .. "\n" .. "You cannot consume this when your hunger bar is full." + s = s .. "\n" .. S("You cannot consume this when your hunger bar is full.") end end if def.groups.no_eat_delay ~= 1 then - s = s .. "\n" .. "You have to wait for about 2 seconds before you can eat or drink again." + s = s .. "\n" .. S("You have to wait for about 2 seconds before you can eat or drink again.") end end return s @@ -118,10 +120,10 @@ end) doc.sub.items.register_factoid(nil, "groups", function(itemstring, def) local s = "" if def.groups.eatable and def.groups.eatable > 0 then - s = s .. string.format("Hunger points restored: %d", def.groups.eatable) + s = s .. S("Hunger points restored: @1", def.groups.eatable) end if def._mcl_saturation and def._mcl_saturation > 0 then - s = s .. "\n" .. string.format("Saturation points restored: %.1f", def._mcl_saturation) + s = s .. "\n" .. S("Saturation points restored: @1%.1f", string.format("%.1f", def._mcl_saturation)) end return s end) @@ -132,12 +134,12 @@ doc.sub.items.register_factoid(nil, "groups", function(itemstring, def) local mdef = minetest.registered_items[def._repair_material] local desc if mdef and mdef.description and mdef.description ~= "" then - return string.format("This item can be repaired at an anvil with: %s.", mdef.description) + return S("This item can be repaired at an anvil with: @1.", mdef.description) elseif def._repair_material == "group:wood" then - return "This item can be repaired at an anvil with any wooden planks." + return S("This item can be repaired at an anvil with any wooden planks.") elseif string.sub(def._repair_material, 1, 6) == "group:" then local group = string.sub(def._repair_material, 7) - return string.format("This item can be repaired at an anvil with any item in the “%s” group.", group) + return S("This item can be repaired at an anvil with any item in the “@1” group.", group) end end return "" @@ -145,7 +147,7 @@ end) doc.sub.items.register_factoid(nil, "groups", function(itemstring, def) if minetest.get_item_group(itemstring, "no_rename") == 1 then - return "This item cannot be renamed at an anvil." + return S("This item cannot be renamed at an anvil.") else return "" end @@ -154,7 +156,7 @@ end) doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def) local s = "" if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then - s = s .. "This block crushes any block it falls into." + s = s .. S("This block crushes any block it falls into.") end return s end) @@ -162,22 +164,22 @@ end) doc.sub.items.register_factoid("nodes", "gravity", function(itemstring, def) local s = "" if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then - s = s .. "When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×2−2 hit points with B = number of blocks fallen. The damage can never be more than 40 HP." + s = s .. S("When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×2−2 hit points with B = number of blocks fallen. The damage can never be more than 40 HP.") end return s end) -- Mining, hardness and all that doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def) - local pickaxey = { "Diamond Pickaxe", "Iron Pickaxe", "Stone Pickaxe", "Golden Pickaxe", "Wooden Pickaxe" } - local axey = { "Diamond Axe", "Iron Axe", "Stone Axe", "Golden Axe", "Wooden Axe" } - local shovely = { "Diamond Shovel", "Iron Shovel", "Stone Shovel", "Golden Shovel", "Wooden Shovel" } + local pickaxey = { S("Diamond Pickaxe"), S("Iron Pickaxe"), S("Stone Pickaxe"), S("Golden Pickaxe"), S("Wooden Pickaxe") } + local axey = { S("Diamond Axe"), S("Iron Axe"), S("Stone Axe"), S("Golden Axe"), S("Wooden Axe") } + local shovely = { S("Diamond Shovel"), S("Iron Shovel"), S("Stone Shovel"), S("Golden Shovel"), S("Wooden Shovel") } local datastring = "" local groups = def.groups if groups then if groups.dig_immediate == 3 then - datastring = datastring .. "This block can be mined by any tool instantly." .. "\n" + datastring = datastring .. S("This block can be mined by any tool instantly.") .. "\n" else local tool_minable = false @@ -213,7 +215,7 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def) end if tool_minable then - datastring = "This block can be mined by:\n" .. datastring .. "\n" + datastring = S("This block can be mined by:") .. "\n" .. datastring .. "\n" end end end @@ -222,9 +224,9 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def) hardness = 0 end if hardness == -1 then - datastring = datastring .. "Hardness: ∞" + datastring = datastring .. S("Hardness: ∞") else - datastring = datastring .. string.format("Hardness: %.2f", hardness) + datastring = datastring .. S("Hardness: @1", string.format("%.2f", hardness)) end local blast = def._mcl_blast_resistance if not blast then @@ -232,7 +234,7 @@ doc.sub.items.register_factoid("nodes", "mining", function(itemstring, def) end -- TODO: Blast resistance as number if blast >= 1000 then - datastring = datastring .. "\n" .. "This block will not be destroyed by TNT explosions." + datastring = datastring .. "\n" .. S("This block will not be destroyed by TNT explosions.") end return datastring end) @@ -240,7 +242,7 @@ end) -- Special drops when mined by shears doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def) if def._mcl_shears_drop == true then - return "This block drops itself when mined by shears." + return S("This block drops itself when mined by shears.") elseif type(def._mcl_shears_drop) == "table" then local drops = {} for d=1, #def._mcl_shears_drop do @@ -255,11 +257,11 @@ doc.sub.items.register_factoid("nodes", "drops", function(itemstring, def) text = itemname end if itemcount > 1 then - text = string.format("%d×%s", itemcount, text) + text = S("@1×@2", itemcount, text) end table.insert(drops, text) end - local ret = string.format("This blocks drops the following when mined by shears: %s", table.concat(drops, ", ")) + local ret = S("This blocks drops the following when mined by shears: @1", table.concat(drops, S(", "))) return ret end return "" diff --git a/mods/HELP/mcl_doc_basics/depends.txt b/mods/HELP/mcl_doc_basics/depends.txt index 31aa3903..8e695ec8 100644 --- a/mods/HELP/mcl_doc_basics/depends.txt +++ b/mods/HELP/mcl_doc_basics/depends.txt @@ -1,2 +1 @@ doc -intllib? diff --git a/mods/HELP/mcl_doc_basics/init.lua b/mods/HELP/mcl_doc_basics/init.lua index f4980bfe..be4f4ae2 100644 --- a/mods/HELP/mcl_doc_basics/init.lua +++ b/mods/HELP/mcl_doc_basics/init.lua @@ -1,10 +1,4 @@ --- Boilerplate to support localized strings if intllib mod is installed. -local S -if minetest.get_modpath("intllib") then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = minetest.get_translator("mcl_doc_basics") doc.add_category("basics", {