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Update tsm_railcorridors settingtypes.txt
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@ -20,6 +20,9 @@ tsm_railcorridors_probability_fork (Fork probability) float 0.04 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to contain a treasure chest.
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#Probability (0.0 to 1.0) for every part of a rail corridor to contain a treasure chest.
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tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0
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tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to include a cart.
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tsm_railcorridors_probability_cart (Cart probability) float 0.05 0.0 1.0
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#Probability (0.0 to 1.0) for a rail corridor system to have damaged/incomplete railways
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#Probability (0.0 to 1.0) for a rail corridor system to have damaged/incomplete railways
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tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0 1.0
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tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0 1.0
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@ -28,3 +31,7 @@ tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0
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#to pretty chaotic rail corridors, but they are also more free to spread.
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#to pretty chaotic rail corridors, but they are also more free to spread.
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#If disabled, rail corridors spread in a orderly fashion.
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#If disabled, rail corridors spread in a orderly fashion.
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tsm_railcorridors_chaos (Chaos Mode) bool false
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tsm_railcorridors_chaos (Chaos Mode) bool false
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#If enabled, cobwebs may be placed in some corridors.
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#Currently, cobwebs are only supported with the Mobs Redo mod.
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tsm_railcorridors_place_cobwebs (Cobwebs) bool true
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