Merge branch 'rootyjr_enderman' of https://git.minetest.land/Wuzzy/MineClone2 into rootyjr_enderman

This commit is contained in:
Wuzzy 2020-07-11 11:31:23 +02:00
commit 7d91edf4e3
2 changed files with 88 additions and 51 deletions

View File

@ -1601,6 +1601,7 @@ local monster_attack = function(self)
if self.type ~= "monster" if self.type ~= "monster"
or not damage_enabled or not damage_enabled
or creative or creative
or self.passive
or self.state == "attack" or self.state == "attack"
or day_docile(self) then or day_docile(self) then
return return

View File

@ -3,7 +3,7 @@
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
-- ENDERMAN BEHAVIOUR: -- ENDERMAN BEHAVIOUR (OLD):
-- In this game, endermen attack the player on sight, like other monsters do. -- In this game, endermen attack the player on sight, like other monsters do.
-- However, they have a reduced viewing range to make them less dangerous. -- However, they have a reduced viewing range to make them less dangerous.
-- This differs from MC, in which endermen only become hostile when provoked, -- This differs from MC, in which endermen only become hostile when provoked,
@ -262,22 +262,39 @@ mobs:register_mob("mobs_mc:enderman", {
end end
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE. -- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
if self.state == "attack" then if self.state == "attack" then
target = self.attack if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then self:teleport(nil)
self:teleport(target) self.state = ""
else
if self.attack then
target = self.attack
pos = target:get_pos()
if pos ~= nil then
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
self:teleport(target)
end
end
end
end end
end end
-- ARROW AVOIDANCE BEHAVIOUR HERE. -- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
-- Check for arrows nearby. -- Check for arrows and people nearby.
local enderpos = self.object:get_pos() local enderpos = self.object:get_pos()
local objs = minetest.get_objects_inside_radius(enderpos, 4) local objs = minetest.get_objects_inside_radius(enderpos, 4)
for n = 1, #objs do for n = 1, #objs do
obj = objs[n] obj = objs[n]
if obj then if obj then
lua = obj:get_luaentity() if minetest.is_player(obj) then
if lua then -- Warp from players during day.
if lua.name == "mcl_bows:arrow_entity" then if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
self:teleport(nil) self:teleport(nil)
end
else
lua = obj:get_luaentity()
if lua then
if lua.name == "mcl_bows:arrow_entity" then
self:teleport(nil)
end
end end
end end
end end
@ -286,7 +303,14 @@ mobs:register_mob("mobs_mc:enderman", {
local enderpos = self.object:get_pos() local enderpos = self.object:get_pos()
if self.provoked == "broke_contact" then if self.provoked == "broke_contact" then
self.provoked = "false" self.provoked = "false"
self.state = 'attack' if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
self:teleport(nil)
self.state = ""
else
if self.attack ~= nil then
self.state = 'attack'
end
end
end end
-- Check to see if people are near by enough to look at us. -- Check to see if people are near by enough to look at us.
local objs = minetest.get_objects_inside_radius(enderpos, 64) local objs = minetest.get_objects_inside_radius(enderpos, 64)
@ -417,54 +441,62 @@ mobs:register_mob("mobs_mc:enderman", {
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target -- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"}) local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
local telepos local telepos
if #nodes > 0 then if nodes ~= nil then
-- Up to 64 attempts to teleport if #nodes > 0 then
for n=1, math.min(64, #nodes) do -- Up to 64 attempts to teleport
local r = pr:next(1, #nodes) for n=1, math.min(64, #nodes) do
local nodepos = nodes[r] local r = pr:next(1, #nodes)
local node_ok = true local nodepos = nodes[r]
-- Selected node needs to have 3 nodes of free space above local node_ok = true
for u=1, 3 do -- Selected node needs to have 3 nodes of free space above
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) for u=1, 3 do
if minetest.registered_nodes[node.name].walkable then local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
node_ok = false if minetest.registered_nodes[node.name].walkable then
break node_ok = false
break
end
end
if node_ok then
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
end end
end end
if node_ok then if telepos then
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} self.object:set_pos(telepos)
end end
end end
if telepos then
self.object:set_pos(telepos)
end
end end
else else
-- Attempt to randomly teleport enderman -- Attempt to randomly teleport enderman
local pos = self.object:get_pos() local pos = self.object:get_pos()
-- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman -- Up to 8 top-level attempts to teleport
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"}) for n=1, 8 do
local telepos local node_ok = false
if #nodes > 0 then -- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
-- Up to 64 attempts to teleport local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
for n=1, math.min(64, #nodes) do local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
local r = pr:next(1, #nodes) if nodes ~= nil then
local nodepos = nodes[r] if #nodes > 0 then
local node_ok = true -- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
-- Selected node needs to have 3 nodes of free space above for n=1, math.min(8, #nodes) do
for u=1, 3 do local r = pr:next(1, #nodes)
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) local nodepos = nodes[r]
if minetest.registered_nodes[node.name].walkable then node_ok = true
node_ok = false for u=1, 3 do
break local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
if minetest.registered_nodes[node.name].walkable then
node_ok = false
break
end
end
if node_ok then
self.object:set_pos({x=nodepos.x, y=nodepos.y+1, z=nodepos.z})
break
end
end end
end end
if node_ok then
telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z}
end
end end
if telepos then if node_ok then
self.object:set_pos(telepos) break
end end
end end
end end
@ -477,10 +509,14 @@ mobs:register_mob("mobs_mc:enderman", {
end, end,
do_punch = function(self, hitter, tflp, tool_caps, dir) do_punch = function(self, hitter, tflp, tool_caps, dir)
-- damage from rain caused by itself so we don't want it to attack itself. -- damage from rain caused by itself so we don't want it to attack itself.
if hitter ~= self.object then if hitter ~= self.object and hitter ~= nil then
self:teleport(hitter) if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
self.state="attack" self:teleport(nil)
self.attack=hitter else
self:teleport(hitter)
self.attack=hitter
self.state="attack"
end
end end
end, end,
water_damage = 8, water_damage = 8,