From d19bedc6d250434455d6a0e17566e08cf0888c56 Mon Sep 17 00:00:00 2001 From: Rootyjr Date: Sat, 13 Jun 2020 14:51:27 -0500 Subject: [PATCH 1/4] I think this addresses the crash and also makes enderman more passive during the day. --- mods/ENTITIES/mobs_mc/enderman.lua | 53 ++++++++++++++++++++++-------- 1 file changed, 39 insertions(+), 14 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 36a90d66..55ac9ac7 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -3,7 +3,7 @@ --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes --- ENDERMAN BEHAVIOUR: +-- ENDERMAN BEHAVIOUR (OLD): -- In this game, endermen attack the player on sight, like other monsters do. -- However, they have a reduced viewing range to make them less dangerous. -- This differs from MC, in which endermen only become hostile when provoked, @@ -262,22 +262,36 @@ mobs:register_mob("mobs_mc:enderman", { end -- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE. if self.state == "attack" then - target = self.attack - if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then - self:teleport(target) + if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then + self:teleport(nil) + self.state = "" + else + if self.attack then + target = self.attack + if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then + self:teleport(target) + end + end end end - -- ARROW AVOIDANCE BEHAVIOUR HERE. - -- Check for arrows nearby. + -- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE. + -- Check for arrows and people nearby. local enderpos = self.object:get_pos() local objs = minetest.get_objects_inside_radius(enderpos, 4) for n = 1, #objs do obj = objs[n] if obj then - lua = obj:get_luaentity() - if lua then - if lua.name == "mcl_bows:arrow_entity" then + if minetest.is_player(obj) then + -- Warp from players during day. + if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then self:teleport(nil) + end + else + lua = obj:get_luaentity() + if lua then + if lua.name == "mcl_bows:arrow_entity" then + self:teleport(nil) + end end end end @@ -286,7 +300,14 @@ mobs:register_mob("mobs_mc:enderman", { local enderpos = self.object:get_pos() if self.provoked == "broke_contact" then self.provoked = "false" - self.state = 'attack' + if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then + self:teleport(nil) + self.state = "" + else + if self.attack ~= nil then + self.state = 'attack' + end + end end -- Check to see if people are near by enough to look at us. local objs = minetest.get_objects_inside_radius(enderpos, 64) @@ -477,10 +498,14 @@ mobs:register_mob("mobs_mc:enderman", { end, do_punch = function(self, hitter, tflp, tool_caps, dir) -- damage from rain caused by itself so we don't want it to attack itself. - if hitter ~= self.object then - self:teleport(hitter) - self.state="attack" - self.attack=hitter + if hitter ~= self.object and hitter ~= nil then + if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then + self:teleport(nil) + else + self:teleport(hitter) + self.attack=hitter + self.state="attack" + end end end, water_damage = 8, From 7b9a79658dda63920a5b90b3f09e330e02918324 Mon Sep 17 00:00:00 2001 From: Rootyjr Date: Tue, 16 Jun 2020 23:59:16 -0500 Subject: [PATCH 2/4] Attempt to fix more crash errors. --- mods/ENTITIES/mobs_mc/enderman.lua | 79 ++++++++++++++++-------------- 1 file changed, 43 insertions(+), 36 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index 55ac9ac7..a80e8ed6 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -268,8 +268,11 @@ mobs:register_mob("mobs_mc:enderman", { else if self.attack then target = self.attack - if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then - self:teleport(target) + pos = target:get_pos() + if pos ~= nil then + if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then + self:teleport(target) + end end end end @@ -438,27 +441,29 @@ mobs:register_mob("mobs_mc:enderman", { -- Find all solid nodes below air in a 10×10×10 cuboid centered on the target local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"}) local telepos - if #nodes > 0 then - -- Up to 64 attempts to teleport - for n=1, math.min(64, #nodes) do - local r = pr:next(1, #nodes) - local nodepos = nodes[r] - local node_ok = true - -- Selected node needs to have 3 nodes of free space above - for u=1, 3 do - local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) - if minetest.registered_nodes[node.name].walkable then - node_ok = false - break + if nodes ~= nil then + if #nodes > 0 then + -- Up to 64 attempts to teleport + for n=1, math.min(64, #nodes) do + local r = pr:next(1, #nodes) + local nodepos = nodes[r] + local node_ok = true + -- Selected node needs to have 3 nodes of free space above + for u=1, 3 do + local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) + if minetest.registered_nodes[node.name].walkable then + node_ok = false + break + end + end + if node_ok then + telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} end end - if node_ok then - telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} + if telepos then + self.object:set_pos(telepos) end end - if telepos then - self.object:set_pos(telepos) - end end else -- Attempt to randomly teleport enderman @@ -466,27 +471,29 @@ mobs:register_mob("mobs_mc:enderman", { -- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"}) local telepos - if #nodes > 0 then - -- Up to 64 attempts to teleport - for n=1, math.min(64, #nodes) do - local r = pr:next(1, #nodes) - local nodepos = nodes[r] - local node_ok = true - -- Selected node needs to have 3 nodes of free space above - for u=1, 3 do - local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) - if minetest.registered_nodes[node.name].walkable then - node_ok = false - break + if nodes ~= nil then + if #nodes > 0 then + -- Up to 64 attempts to teleport + for n=1, math.min(64, #nodes) do + local r = pr:next(1, #nodes) + local nodepos = nodes[r] + local node_ok = true + -- Selected node needs to have 3 nodes of free space above + for u=1, 3 do + local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) + if minetest.registered_nodes[node.name].walkable then + node_ok = false + break + end + end + if node_ok then + telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} end end - if node_ok then - telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} + if telepos then + self.object:set_pos(telepos) end end - if telepos then - self.object:set_pos(telepos) - end end end end, From 80fcffcd38c2e672ae819ba7da926c9a79bcac9a Mon Sep 17 00:00:00 2001 From: kay27 Date: Thu, 18 Jun 2020 23:16:00 +0000 Subject: [PATCH 3/4] Fix Enderman's teleport by getting less nodes to pass PseudoRandom:next --- mods/ENTITIES/mobs_mc/enderman.lua | 46 ++++++++++++++++-------------- 1 file changed, 25 insertions(+), 21 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index a80e8ed6..9b4857e2 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -468,32 +468,36 @@ mobs:register_mob("mobs_mc:enderman", { else -- Attempt to randomly teleport enderman local pos = self.object:get_pos() - -- Find all solid nodes below air in a 65×65×65 cuboid centered on the enderman - local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 32), vector.add(pos, 32), {"group:solid", "group:cracky", "group:crumbly"}) - local telepos - if nodes ~= nil then - if #nodes > 0 then - -- Up to 64 attempts to teleport - for n=1, math.min(64, #nodes) do - local r = pr:next(1, #nodes) - local nodepos = nodes[r] - local node_ok = true - -- Selected node needs to have 3 nodes of free space above - for u=1, 3 do - local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) - if minetest.registered_nodes[node.name].walkable then - node_ok = false + -- Up to 8 top-level attempts to teleport + for n=1, 8 do + local node_ok = false + -- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract(): + local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) ) + local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"}) + if nodes ~= nil then + if #nodes > 0 then + -- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport + for n=1, math.min(8, #nodes) do + local r = pr:next(1, #nodes) + local nodepos = nodes[r] + node_ok = true + for u=1, 3 do + local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z}) + if minetest.registered_nodes[node.name].walkable then + node_ok = false + break + end + end + if node_ok then + self.object:set_pos({x=nodepos.x, y=nodepos.y+1, z=nodepos.z}) break end end - if node_ok then - telepos = {x=nodepos.x, y=nodepos.y+1, z=nodepos.z} - end - end - if telepos then - self.object:set_pos(telepos) end end + if node_ok then + break + end end end end, From 5472b0403fa2859a1602da1148f1e53a9e85bea8 Mon Sep 17 00:00:00 2001 From: Booglejr Date: Sun, 21 Jun 2020 18:17:59 -0500 Subject: [PATCH 4/4] Fix violent enderman when not in creative mode. --- mods/ENTITIES/mcl_mobs/api.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index ecf6f61b..2d499e5c 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -1601,6 +1601,7 @@ local monster_attack = function(self) if self.type ~= "monster" or not damage_enabled or creative + or self.passive or self.state == "attack" or day_docile(self) then return