Merge bzoss_player feature branch

This commit is contained in:
kay27 2020-09-25 00:39:51 +04:00
parent 446b0e6602
commit 4eb42c3a9a

View file

@ -6,6 +6,13 @@ local mcl_playerplus_internal = {}
local def = {}
local time = 0
-- converts yaw to degrees
local function degrees(rad)
return rad * 180.0 / math.pi
end
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
minetest.register_globalstep(function(dtime)
time = time + dtime
@ -13,18 +20,23 @@ minetest.register_globalstep(function(dtime)
-- Update jump status immediately since we need this info in real time.
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
name = player:get_player_name()
-- controls head bone
pitch = degrees(player:get_look_vertical()) * -1
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
if mcl_playerplus_internal[name].jump_cooldown > 0 then
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
end
if player:get_player_control().jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
local pos = player:get_pos()
pos = player:get_pos()
local node_stand = mcl_playerinfo[name].node_stand
local node_stand_below = mcl_playerinfo[name].node_stand_below
local node_head = mcl_playerinfo[name].node_head
local node_feet = mcl_playerinfo[name].node_feet
node_stand = mcl_playerinfo[name].node_stand
node_stand_below = mcl_playerinfo[name].node_stand_below
node_head = mcl_playerinfo[name].node_head
node_feet = mcl_playerinfo[name].node_feet
if not node_stand or not node_stand_below or not node_head or not node_feet then
return
end