Mineclonia/mods/ENTITIES/mobs_mc/blaze.lua

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-- daufinsyd
-- My work is under the LGPL terms
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models
-- blaze.lua partial copy of mobs_mc/ghast.lua
--dofile(minetest.get_modpath("mobs").."/api.lua")
mobs:register_mob("mobs_mc:blaze", {
type = "monster",
hp_min = 20,
hp_max = 20,
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collisionbox = {-0.4, 0.4, -0.4, 0.4, 1.9, 0.4},
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textures = {
{"mobs_blaze.png"}
},
visual = "mesh",
mesh = "mobs_blaze.b3d",
makes_footstep_sound = true,
sounds = {
random = "blaze_breath",
death = "blaze_died",
damage = "blaze_hurt1",
attack = "default_punch3",
},
walk_velocity = .8,
run_velocity = 1.6,
damage = 2.5,
pathfinding = true,
group_attack = true,
armor = 80,
drops = {
{name = "mcl_mobitems:blaze_rod",
chance = 1,
min = 0,
max = 1,},
},
animation = {
stand_start = 1,
stand_end = 40,
walk_start = 1,
walk_end = 40,
run_start = 1,
run_end = 40,
shoot_start = 1,
shoot_end = 40,
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},
drawtype = "front",
-- MC Wiki: 1 damage every half second
water_damage = 2,
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lava_damage = 0,
fall_damage = 0,
light_damage = 0,
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view_range = 16,
attack_type = "shoot",
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arrow = "mobs_mc:blaze_fireball",
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shoot_interval = 3.5,
passive = false,
jump = true,
jump_height = 4,
floats = 1,
fly = true,
jump_chance = 98,
fear_height = 120,
})
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mobs:register_spawn("mobs_mc:blaze", {"mcl_core:lava_flowing", "mcl_nether:netherrack","air"}, 30, -1, 5000, 1, -1000)
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-- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"},
velocity = 12,
-- Direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 5},
}, nil)
end,
-- Node hit, make fire
hit_node = function(self, pos, node)
local pos_above = {x=pos.x, y=pos.y+1, z=pos.z}
if minetest.registered_nodes[minetest.get_node(pos_above).name].buildable_to then
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minetest.set_node(pos_above, {name="mcl_fire:fire"})
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end
end
})
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-- spawn eggs
mobs:register_egg("mobs_mc:blaze", "Spawn Blaze", "spawn_egg_blaze.png")
if minetest.setting_get("log_mods") then
minetest.log("action", "MC Blaze loaded")
end