Mineclonia/mods/ITEMS/REDSTONE/mesecons_torch/init.lua

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--MESECON TORCHES
local rotate_torch_rules = function (rules, param2)
if param2 == 5 then
return mesecon:rotate_rules_right(rules)
elseif param2 == 2 then
return mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
return mesecon:rotate_rules_left(rules)
elseif param2 == 1 then
return mesecon:rotate_rules_down(rules)
elseif param2 == 0 then
return mesecon:rotate_rules_up(rules)
else
return rules
end
end
local torch_get_output_rules = function(node)
local rules = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0}}
return rotate_torch_rules(rules, node.param2)
end
local torch_get_input_rules = function(node)
local rules = {{x = -2, y = 0, z = 0},
{x = -1, y = 1, z = 0}}
return rotate_torch_rules(rules, node.param2)
end
minetest.register_craft({
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output = 'mesecons_torch:mesecon_torch_on',
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recipe = {
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{"mesecons:redstone"},
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{"mcl_core:stick"},}
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})
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mcl_torches.register_torch("mesecon_torch_off", "Redstone Torch (off)",
nil,
nil,
"jeija_torches_off.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_off.png"},
0,
{dig_immediate=3, dig_by_water=1, not_in_creative_inventory=1},
mcl_sounds.node_sound_wood_defaults(),
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{
mesecons = {receptor = {
state = mesecon.state.off,
rules = torch_get_output_rules
}},
drop = "mesecons_torch:mesecon_torch_on",
_doc_items_create_entry = false,
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}
)
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mcl_torches.register_torch("mesecon_torch_on", "Redstone Torch",
"Redstone torches are redstone components which invert the signal of surrounding redstone components. An active component will become inactive, and an inactive component will become active. Redstone torches can be used as a quick and easy way to send a redstone to a redstone trail.",
[[Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:
Glass, fence, wall, hopper: Can only be placed on top
Soul sand, monster spawner: Placement possible
Glowstone and pistons: No placement possible]],
"jeija_torches_on_inv.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
{"jeija_torches_on.png"},
7,
{dig_immediate=3, dig_by_water=1},
mcl_sounds.node_sound_wood_defaults(),
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{
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
}}
}
)
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minetest.register_node("mesecons_torch:redstoneblock", {
description = "Block of Redstone",
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_doc_items_longdesc = "A block of redstone permanently supplies redstone power to its surrounding blocks.",
tiles = {"redstone_redstone_block.png"},
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stack_max = 64,
groups = {pickaxey=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
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mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules
}},
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mcl_blast_resistance = 30,
mcl_hardness = 5,
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})
minetest.register_craft({
output = "mesecons_torch:redstoneblock",
recipe = {
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
{'mesecons:wire_00000000_off','mesecons:wire_00000000_off','mesecons:wire_00000000_off'},
}
})
minetest.register_craft({
output = 'mesecons:wire_00000000_off 9',
recipe = {
{'mesecons_torch:redstoneblock'},
}
})
minetest.register_abm({
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nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_off_wall","mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_on_wall"},
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interval = 1,
chance = 1,
action = function(pos, node)
local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do
local src = mesecon:addPosRule(pos, rule)
if mesecon:is_power_on(src) then
is_powered = true
end
end
if is_powered then
if node.name == "mesecons_torch:mesecon_torch_on" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off")
mesecon:receptor_off(pos, torch_get_output_rules(node))
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elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off_wall")
mesecon:receptor_off(pos, torch_get_output_rules(node))
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end
elseif node.name == "mesecons_torch:mesecon_torch_off" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on")
mesecon:receptor_on(pos, torch_get_output_rules(node))
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elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then
mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on_wall")
mesecon:receptor_on(pos, torch_get_output_rules(node))
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end
end
})
-- Param2 Table (Block Attached To)
-- 5 = z-1
-- 3 = x-1
-- 4 = z+1
-- 2 = x+1
-- 0 = y+1
-- 1 = y-1