2017-02-12 21:02:50 +00:00
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# Contributing to MineClone 2
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So you want to MineClone 2?
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Wow, thank you! :-)
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But first, some things to note:
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MineClone 2's development target is to make a free software clone of Minecraft,
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2020-04-30 16:25:23 +00:00
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***version 1.11***, ***PC edition***.
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2017-02-12 21:02:50 +00:00
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MineClone 2 is maintained by one person. Namely, Wuzzy. You can find me,
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Wuzzy, in the Minetest forums (forums.minetest.net), in IRC in the #minetest
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channel on irc.freenode.net. And finally, you can send e-mails to
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<Wuzzy2@mail.ru>.
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There is **no** guarantee I will accept anything from anybody.
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2018-03-25 20:20:32 +00:00
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By sending me patches or asking me to include your changes in this game,
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2017-02-12 21:02:50 +00:00
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you agree that they fall under the terms of the LGPLv2.1, which basically
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means they will become part of a free software.
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## The suggested workflow
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I don't **dictate** your workflow, but in order to work with me in an efficient
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way, you can follow my suggestions.
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For small and medium changes:
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* Fork the repository
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* Do your change in a new branch
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2020-05-05 00:23:17 +00:00
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* Upload the repository somewhere where it can be accessed from the Internet and
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notify me
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2017-02-12 21:02:50 +00:00
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For small changes, sending me a patch is also good.
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For big changes: Same as above, but consider notifying me first to avoid
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duplicate work and possible tears of rejection. ;-)
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2020-05-30 18:57:54 +00:00
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For people that I trust, I might give them direct commit access to this
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repository. In this case, you obviously don't need to fork, but you still
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need to show your contributions align with the project goals. I still
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reserve the right to revert everything that I don't like.
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For bigger changes, I strongly recommend to use feature branches and
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discuss with me first.
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Contributors will be credited in `README.md`.
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2017-02-12 21:02:50 +00:00
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## Quality remarks
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2020-04-30 16:25:23 +00:00
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Again: There is ***no*** guarantee I will accept anything from anybody.
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2017-02-12 21:02:50 +00:00
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But I will gladly take in code from others when I feel it saves me work
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in the long run.
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### Inclusion criteria
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Depending on what you add, the chances for inclusion vary:
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### High chance for inclusion
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* Gameplay features in Minecraft which are missing in MineClone 2
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### Medium chance for inclusion (discuss first)
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* Features which don't a impact on gameplay
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* GUI improvement
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* Features from pocket or console edition
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### Low chance for inclusion (discuss/optimize first)
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* Overhaul of architecture / mod structure
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* Mass-itemstring changes all over the place
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* Added files have a unusual high file size
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* Indentation looks like crazy
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* Single commits which add several unrelated things
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* Gameplay features which don't exist in Minecraft
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2017-02-12 21:02:50 +00:00
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### Instant rejection
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* Proprietary **anything**
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* Code contains `minetest.env` anywhere
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## Coding style guide
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* Indentations should reflect the code flow
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2020-04-30 16:25:23 +00:00
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* Use tabs, not spaces for indentation (tab size = 8)
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2017-02-12 21:02:50 +00:00
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* Never use `minetest.env`
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2017-02-20 15:56:23 +00:00
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## Reporting bugs
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Report all bugs and missing Minecraft features here:
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2020-04-30 16:25:23 +00:00
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<https://git.minetest.land/Wuzzy/MineClone2/issues>
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2020-07-31 13:20:59 +00:00
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## Direct discussion
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We have an IRC channel! Join us on #mineclone2 in freenode.net.
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<ircs://irc.freenode.net:6697/#mineclone2>
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2021-01-26 16:21:05 +00:00
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## Creating releases
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* Launch MineClone2 to make sure it still runs
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* Update the version number in README.md
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* Use `git tag <version number>` to tag the latest commit with the version number
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* Push to repo (don't forget `--tags`!)
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* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
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* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
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* Post release announcement and changelog in forums
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