Explain commit access rules in CONTRIBUTING.md

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Wuzzy 2020-05-30 20:57:54 +02:00
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@ -34,6 +34,15 @@ For small changes, sending me a patch is also good.
For big changes: Same as above, but consider notifying me first to avoid
duplicate work and possible tears of rejection. ;-)
For people that I trust, I might give them direct commit access to this
repository. In this case, you obviously don't need to fork, but you still
need to show your contributions align with the project goals. I still
reserve the right to revert everything that I don't like.
For bigger changes, I strongly recommend to use feature branches and
discuss with me first.
Contributors will be credited in `README.md`.
## Quality remarks
Again: There is ***no*** guarantee I will accept anything from anybody.
But I will gladly take in code from others when I feel it saves me work
@ -56,9 +65,9 @@ Depending on what you add, the chances for inclusion vary:
* Added files have a unusual high file size
* Indentation looks like crazy
* Single commits which add several unrelated things
* Gameplay features which don't exist in Minecraft
### Instant rejection
* Gameplay features which don't exist in Minecraft
* Proprietary **anything**
* Code contains `minetest.env` anywhere